@Merkosfree Down to ~1M from 4.75M triangles. Exterior panels were decimated last, with a 0.36mm surface deviation cap — reflections only break when normals shift, so the body shell was kept nearly untouched while interior/mechanical parts absorbed most of the reduction.
gave GPT‑6 Astra a high-poly McLaren Artura and one challenge: Make it run beautifully in the browser.
Astra helped me optimize and reduce the model in Blender. I then built an interactive 3D car configurator using Three.js and WebGPU.
• Real-time paint customization
• Cinematic lighting
• 360° exploration
• Animated wind-tunnel airflow
No pre-rendered video—the experience runs live in your browser.
Try the demo → https://t.co/3pBd6q4GPt
#threejs #astra
@MengTo I’ve been using Tripo3D for a similar workflow — generate the model first, then refine it in Blender and bring it into Three.js. The MCP integration here looks really convenient though.