@vertex_arcade Not gonna lie 3D ai has been pretty useful for my 3D to Low Res sprite pipeline, it's a very particular art style, outside of that indeed pretty bothersome to use AI.
Been working on a mod for @StarfieldGame just finished my first dialogue with some mysterious NPC, I admit my sins, I got inspired watching some Elden Ring streams on the side... sorry...
Voice is a mix of my own and ElevenLabs, love that feature!
@SolidFireGaming I found generative fill to be quite useful with that workflow, to erase/blend spots most than anything, still, better than the stamp I feel!
@heinn_dev There is nothing worse than making walking cycles in particular, I'm on my 5th attempt for over a year, some things are just a pain in the butt!
Version 3 of the Ultimate Character Controller will release on the @AssetStore next week! We are happy to introduce you to our new characters, Atlas and Rhea. We hope you like them as much as we do. #gamedev#unity3d
@NashMuhandes Same! I've been reaching out to the "Doomity" dev, he is basically porting everything to unity for real and not just referencing it. Eager to see where that goes.
@NashMuhandes Still looking for a sweet retro package like this on UE4 or Unity, man this would be godlike, there are some templates you can adapt from but none really reproducing the GZDoom experience!