#PitchYaGame
"The Feast" is a horror rogue-lite sandbox. You are hunted by cannibal aristocrats at a bloody bacchanal.
Use stealth, tricks - and your enemies' grisly appetites. Rescue victims to keep fighting, because if you fall, YOU WILL BE EATEN
#stealth#horror#indiedev
@Blinkity Coming out of Twitter hibernation to say: Ugh, so sorry to hear this, Alex. What a silly fate: to make something wonderful, and then see it taken away so quickly.
@madukes_G@nemodemos@capncleaver@reallyhardy really appreciate the enthusiasm! prototyping The Feast has been long and challenging, but the light at the end of the preproduction tunnel is in sight. excited to share more about it soon
#PitchYaGame
"The Feast" is a horror rogue-lite sandbox. You are hunted by cannibal aristocrats at a bloody bacchanal.
Use stealth, tricks - and your enemies' grisly appetites. Rescue victims to keep fighting, because if you fall, YOU WILL BE EATEN
#stealth#horror#indiedev
I've long been envious of SomaSim: a teensy indie studio making hugely complex games, never repeating themselves, and SHIPPING A NEW GAME EVERY 2 YEARS. These boys know what they're doing!
We're excited to announce what we've been working on for the past two years with our friends @KasedoGames!
Rise of Industry 2 will be coming to PC, PlayStation and Xbox!
Announcement trailer: https://t.co/Hpt1uKe9ze
More info:
https://t.co/kMjNqBMxYN
@RiseOfIndustry
We're excited to announce what we've been working on for the past two years with our friends @KasedoGames!
Rise of Industry 2 will be coming to PC, PlayStation and Xbox!
Announcement trailer: https://t.co/Hpt1uKe9ze
More info:
https://t.co/kMjNqBMxYN
@RiseOfIndustry
*taps microphone*
Hello again.
We announced a thing we've been working hard on for several years, and it feels very nice.
If you want to tell a friend or give it a wishlist, that'd be lovely. Thanks!
Goodbye again.
@LegalGamerUK During that 2-6 months without a signed deal, is the dev generally locked into an exclusive agreement with that pub, or can they continue pitching elsewhere and increase leverage (or find a pub that doesn’t drag out the process)?
@TafferKing451@PATALOON Did you consider/try a visual scripting approach to Gloomwood’s behavior trees, or were they always built in code?
(I’m slightly regretting going the visual route on a project because the generated assets are hard to review/diff/refactor/etc)
@iznaut Hi @iznaut + ex-Funomena folks! I'm looking for an engineer to work on "The Feast", our stylish stealth-action game about cannibal aristocrats. https://t.co/Y3JdG0Gd0L
WOW! Check out this gorgeous game we discovered through a job listing.
The Feast is a horror rogue-like from @timconkling and @nemodemos (and you?) where you are hunted by cannibal aristocrats!
🖥️Senior Programmer
🌎Remote
✨Full-time contract
🔗https://t.co/Qh99EXDrnP
Oh - and if you're a technical game designer with a CS background, that could work as well! DMs are open, feel free to reach out
https://t.co/FS4n80rhPI
Looking for a senior engineer for "The Feast", our stylish stealth-action horror game about cannibal aristocrats.
Details here: https://t.co/Y3JdG0Gd0L
Please RT! #gamedev#gamedevjobs