Our VR game for the Epic Mega Jam 2021, Tetrisn't, is out! Try to build as many cubes as you can before the room is filled!
Had the privilege to work with an amazing team. Thanks @PlaayL, @MahouTangerino, @ptkstefano, you guys rock!
#UnrealJam
https://t.co/deJY0175HB
We are gearing up for war! ⚔️
Check out our brand-new gameplay trailer for a fresh look at March of Giants.
📅 Join us on October 7 for an exclusive look at the game and what's coming next.
Victoria, an angel of flame, burns away her enemies and leaves nothing but ash in her wake.
Play her from September 2-10 during the March of Giants Closed Alpha!
Be among the first to enter the battlefield in March of Giants, a F2P 4v4 War MOBA!
➡️ Request Steam Access: https://t.co/6xH59RsxOZ
📖 Learn more: https://t.co/H3ESuvXeD6
There is something to be said for a workspace full of evocative things that inspire you, but for focused work, a completely barren room has advantages.
Who saw this last night? 😲 🔥
It is our pleasure to be working with @GhostStoryGames on Judas, an upcoming narrative first-person shooter! We can't spill the beans just yet, but buckle up for an adrenaline-packed ride and stay tuned for what's to come!
https://t.co/hZkaNNV0sj
Niagara Tip! You can create a 2D Grid Numeric Debug viewer for Unreal's Niagara by outputting to a Render Target and using DebugScalarValues/DebugFloat3Values with fracs and floors. Very useful for seeing what is happening in your Grid2D Collection.
Is your project bogged down by enabled-by-default plugins? Set "DisableEnginePluginsByDefault": true in your uproject file to make plugins opt-in.
Some plugins should be enabled by default, so here's a minimal uproject file to get started:
https://t.co/vNXqHEfZRj
#UETips
This is a good talk for people who are new to optimizing games, or programs generally. (There's Unity-specific stuff but you can just ignore that):
https://t.co/lWy4KfwRGz
The Outer Worlds: Spacer's Choice Edition is finally out! It has been a great journey being able to take part in the development of this game. I'm so glad, thankful and proud for the whole team and everyone involved in it! Congrats everyone. https://t.co/TU4zBAA9Sk
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The Outer Worlds: Spacer’s Choice Edition is out now at a special introductory price!
The hit RPG from @Obsidian is returning for the current gen - including base game, DLCs, better graphics + performance, and an increased level cap.
https://t.co/1IfxmEEi09
#UnrealEngine
Once again I let my brain go loose and ended up with quite a bizarre technique to create a landscape fx overlay so I thought I'd share:
At first I added that wind blowing effect (green debug view) directly in the landscape material.
Introducing NodeToy🌈 – The ultimate web shader editor for @threejs and React-Three-Fiber @pmndrs! Now available to EVERYONE!🤩With over 150 nodes and a powerful material editor, create stunning graphics and effects that will leave your audience in awe!👉https://t.co/ta7lyKbo0Z👈