The year is almost over! Post the favorite thing you did this year.
Can be anything from an unfinished WIP, sketches to a full portfolio piece - or what you worked on at your studio 🔥
Okay, this is wildly clean. 🤯
Using TexturingXYZ + Blender Softwrap to transfer and bake detail onto a custom model like this is the kind of workflow that makes you want to open Blender immediately.
Huge respect to @machinima_jp.
Has anyone noticed the banding issue in 5.2 Eevee when materials have roughness set to 1? It feels like something isn't in log space. 4.1 is fine #b3d#eevee
We had such an embarrassment of riches when it comes to motion graphics on this project. @raoulmarks and @antibodytv and Bungies very own @elliottgray and the entire UI visual design team to name a few
🖥️ Congratulations to Blender for allowing online assets! This really is one of the biggest community features that will really further put Blender on the map.
https://t.co/9Pvww4nYNi
Been working on this tutorial for a while and really excited to finally share:
Painterly Shaders in Redshift!
https://t.co/nmxDqizNpi
If interested in more advanced setups, check out the collection: YMA Painterly!
C4D
https://t.co/uwFekuH47j
Houdini
https://t.co/6yuG1Xrv6c
@maxonredshift@sidefx #paintings #stylized #shaders #cinema4d #houdini #redshift
Might as well learn something...
Nano Banana Pro Diagram Suite in Weavy.
(Full workflow in thread)
WORKFLOW:
+ (1) Input Image = (16) Forensic Diagrams
+ Breaks down an image
+ Into various visual forensics
+ Using (16) system prompts.
DIAGRAMS:
+ Geometry, Spacing, Composition
+ Light, Color, Narrative
+ Optics & Surface Materials
+ Psychology & Flow
+ Tokenizer
Still figuring out more uses for this.
But useful visualization nonetheless.
#nanobanana #promptshare
🚀🚀🚀Hunyuan 3D Studio just leveled up to 1.1! We've integrated the art-grade 3D generative model, Hunyuan 3D-PolyGen 1.5, to deliver the industry's most advanced mesh quality directly to your workflow. 🎨
🖌️ Art-Grade Quad Mesh: We've pioneered an end-to-end native quad mesh generation method. Unlike older methods that generated only tri-meshes, PolyGen 1.5 directly learns quad topology to produce cleaner, continuous edge loops and superior wireframe quality.
🎮 Professional Viability: Achieving this topology standard makes models instantly production-ready for game artists, 3D designers, and developers across game development, animation, and VR content creation.
⚙️ Flexible Output: PolyGen 1.5 supports both Quad and Triangular Topology, ensuring viability for both soft-surface and hard-surface models in professional pipelines.
PolyGen 1.5 sets a new SOTA in stability, detail, and wireframe quality. Explore Hunyuan 3D Studio 1.1 and see the results: https://t.co/uAUWqX80yO