I'm back with another conversation with @chanceseeking - Listen to "A conversation on #AI in #Education" Conversations On Educational Technology. ⚓ https://t.co/K5IRVQN8hE
#AIEDU
Some colleagues of mine from KU Leuven will give a seminar event on #VR, #AR, and games designed to support chemistry and chemical engineering education.
If you are interested, please register via this link: https://t.co/QvmBedlC6R
#MSCA
One of our researcher, Philippe Chan, presented his work in the #galaconf2021. You can read his conference paper about designing and developing a #VR#seriousgame for #chemicallabsafety!🧪🦺⛑🎮👓
👉 Link: https://t.co/nVXVHUraBB. @gameandlearning @galaconf
Published!
Reproducibility Project: Cancer Biology
@eLife
* 193 experiments planned, 50 completed. Challenges in transparency, sharing, & implementation https://t.co/4KO6sCLv8B
* Replication effect sizes were 85% smaller on avg than original effects https://t.co/vR2Gfy3z9t
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VR LaboSafe, developed by our researcher Philippe Chan, is a game in which laboratory workers learn to accurately identify risks, minimize these risks and perform experiments safely. Watch the trailer and find out more, including access to a free demo!
📢📽️https://t.co/NSmfQl9jpf
Today @Meta announced a prototype microfluidic haptic feedback glove. Components appear to be substantively identical to patented technology HaptX spent a decade developing. We welcome competition in microfluidic haptics; but competition must be fair for the industry to thrive.
@yusra_tehreem is the author of our new blog article, in which she describes their experience and challenges lived while being a researcher of #VR studies under the #Covid_19 pandemic. Very interesting!
https://t.co/cxT9HChhaC
Today, @nianticlabs launches the #Lightship platform, a big step in our journey to build the real-world #metaverse.
Our goal has always been to create #AR experiences that can be enjoyed by all. We’re now opening our tech so devs can push the boundaries of what’s possible in AR
@mikesimonbailey Nice to see this again! Might add learning through simulation. I'm also thinking this model is a bit simplistic. E.g. learning through reflection happens alongside all other sorts of learning. Same can be said with learning through collaboration. It's not a standalone process.
Episode 12 of #Immersive#Chemistry podcast. We talk to PhD researcher Sanne van Loenen from @LuGusStudios and @KU_Leuven who has been working on a way to bring chemistry experiments to the classroom via a #VR fume hood. #H2020#MSCA
💥Breaking News💥The #VR Fume Hood that our researcher Sanne Van Loenen is developing for her research is probably the best option you have to introduce virtual reality in primary school classrooms for #STEM#learning👓👩🏫🧪 Check out our blog about it! 👉https://t.co/mRSTJbtueS