@digitalfoundry PS5 pro 108 fps drop at https://t.co/yjVWrH5KHX and this is just multiplayer, warzone would definitely be worse.just remember,1 percent fps lows never get factored on console frame rate which accounts for the micro stutter you get on console
@Riskit4TB@Dee_Batch The thing is cerney talks against "flopflation" and people eat up all the other numbers as if they matter.67 tflops at 16 bit is actually part of the flopflation,cerney just wanted to direct attention away from the dual issue shader but caused other issues by inflating other's.
@CraigHarris456@PostUp_SOG@JayDubcity16 It doesn't have rnda 3 in it.rdna 3 uses dual issue https://t.co/Hi1LaZH75u what exactly did cerney say that gave you the impression that it had some parts from rdna 3
@Dee_Batch No such thing at dual precision bit rate GPU.its called double precision bit rate which operates at https://t.co/tBTHmfE3Po at that point PS5 pro would just be an 8 tflops console
@Dee_Batch PS5 pro does 33.4 tflops at 16 bit.67 tflops would be for 8 bit.but it doesn't matter because this would be an unreasonable far reach to use a real world https://t.co/47MHfzrEKe the way 16 bit is half precision performance that can be done even gpus from a decade ago