I can literally write a whole essay why patch 11.08 was the worst patch in valorant history.
The meta was great in 2025. Would maybe be even better with current Yoru, Neon and Waylay.
@rukongai@walkemdwnmustaf professional players/teams are not all knowing gods of this game; just because they did something or played XYZ comp doesn’t make it viable
It makes me sad to look at the ranked leaderboards and see people consistently in the top 20 with like 150 games of Clove or Jett every act.
I just know that whatever coach gets these players is going to have so much basic shit to teach these kids.
cs2 players are stupid don't get me wrong but i just played valorant and holy shit the average player is just mentally inept. the idea of not sending 5 players in one direction is completely foreign to about 80% of them
This bonus conversion from NRG is a great example of how crippled you are not bringing Viper to this map.
M8's Cypher burns a Cage + Cam A but is denied the first timing. His team takes Mound control, but because he has no other means of developing A as a solo (like idk ... a second/third fuel cycle ...) they're put into a situation where their only means of claiming the space is to wait until there's headcount there. This puts them under extreme time duress and the senti util being on that half of the map puts them up against a pretty hard failure state.
Can we please play this map like we understand it again?
Every time I see Viper-less Lotus I lose a little bit more sanity. It will never cease to amaze me how many teams have found themselves in a position of ignoring some of the strongest statistical evidence we have for any agent, on any map, over one of the longest horizons...
@PolykinVlr i completely agree but when you’re taking about (IMO) the most overtuned agent on current patch and likely ever then i don’t feel viper should have any less than an 100% pick rate on every map. conditioning is extremely hard to perfect but her skill ceiling is so high
@PolykinVlr does viper wall only = lurk in your eyes? the strong part of this character is there could be any number of players ready to pop and fight behind any set wall for the entire 100 seconds in the round (or until the defensive line is lost)
lurk wall does not mean just viper lurk