There are also more specific launch & post-launch strategies.
(But these I keep to myself for now)
Also for the ones of you who like pictures, here's the pre-launch strategy again:
#Gamedev#ProjectKato#CombatFury
Combat Fury 1.2 prepped the foundation for ranged weapons. Guns will be coming with a style to Combat Fury 🔫 https://t.co/OYNKDvDqUA
Added PSO Precaching + Bundled PSOs to the Action Roguelike sample project!
Practically hitch free now in cooked builds running DX12.
Working on a blog post detailing how to actually deal with PSOs, hopefully getting rid of #StutterStruggle for UE5 titles...
#ScreencapSaturday#indiedev#IndieGameDev
If you are trying to build some neat combat mechanics for your game or your prototype, don't forget to checkout #CombatFury https://t.co/OYNKDvDqUA It will save you a ton of time.
10th edition Harlequins. We may no longer be a faction, or have our special rules anymore. But we’re still awesome!!!! [by Gubbinzpainta]
#minipainting#miniature
Yo, a new article is live! 😎
Enhanced Input is still a relatively new system to many, so I'm hoping my article that goes into detail from the basics to best practices helps out.
Check it out and let me know what you think!
https://t.co/PkZOPFSPhf
#unrealengine#ue5#gamedev
We have PHYSICAL COPIES IN STORES!
To celebrate, we wanted to do a giveaway!
It is such an amazing feeling to be able to see our game in real life! 🥰
Remember to ❤️ Like 🔁 Retweet 👤 Follow
A pleasant Friday surprise: The GDC talk I gave last month about #GodOfWarRagnarök’s combat accessibility, & the journey the team faced in expanding it, is now available for FREE on the vault.
Accessibility HYYPE!
#accessibility#a11y#gamedev#design
https://t.co/v7a6NwIe4v
Hey there!
In 2016 I released the "Multiplayer Network Compendium" for @UnrealEngine.
I went ahead and converted the whole Compendium to a React/MDX Docusaurus page, which is now my new website!
https://t.co/Wi9cbOhTrM
https://t.co/yEpqAxC4ti
#indiedev#unrealengine#ue#ue5