@BlueDaddysGirl Nope, we never did anything more with it, which is a shame - I’m really fond of that story and world, and the teaser didn’t really say much. Maybe one day I’ll tell it in some other (cheaper to make) way, who knows
Ended up at the Skarpnäck station today for the first time in ages, and remembered that I scanned the awesome benches there to use as giant obelisks in the environment in 'Adam'
From the Unity projects, Book of the Dead was the last one that used the Built-in Render Pipeline in the beginning, before switching to HDRP. This is one of the very early tests from 2016
I was talking with someone recently about the last time I used Unity's Built-in RP before switching to HDRP and it probably was this Game Jam project from 2017. We reused some assets from old projects (one of the enemies is Adam's eye), free AS stuff, and very few custom models
@__ReJ__@_eriq_@_bitter_@wumpf@sielojramu@FlorentGuinier Twitter character limit is nowhere near enough to describe the impact you’ve had on me and my career so I won’t even bother. Have fun in the new endeavours and don’t forget to include me when appropriate :)
Our digital human efforts wouldn't have gone far without the amazing people at @8Infinite8, R3DS and @inciprocal. The most incredible partners I've had the honour to work with. It's always a blast to talk and collaborate with people who are obsessed with their craft
Art dump from @Paco_q2 showcasing some of the environment work on The Heretic. It’s fun seeing again these WiP images, I had already forgotten some of the iterations we went through.
https://t.co/hxeCFyGmnM
@bonzajplc@robertcupisz Yes - no lightmaps, no lightprobes, almost no reflection probes - just HDRP analytical lights with soft shadows. All particles with the VFX graph; all of Boston’s wires, threads, tentacles, etc. are Robert’s magic.