i'm building odyssey a multiplayer web game where you play as a pirate focused on trading and large scale cannon battles.
check out my demo and story behind building the gameπ
cc: @_buildspace@_nightsweekends
this week of building has been a rough one w/ bugs... but we had a playtest!
I was able to simulate a load of 50 bots w/ 5 real people playing! this week I added ability to dock & added the proto shop for trading in game!
w6 is demo week!
cc: @_buildspace@_nightsweekends
it's week 4! I've added in quite a lot of quality of life improvements into my little pirate multiplayer web game before heading into playtest week!
I've got 3 more playtests planned between now and w6 so lmk if you're interested in future playtests!
here's the current state:
@reclab_gg@aenechkaa@_nightsweekends that's awesome, i would love to give it a try once you get that demo out! I'm already a little deeper into my project now, but there's always more ideas :P
over the last 3 weeks i've been working on a multiplayer web game where you play as a pirate in a open world sea.
i've been writing about the journey over on my substack - comment and reach out if you want to follow along the journey!
cc: @_buildspace @_nightweekends
@reclab_gg I would say figuring out a way to speed up iteration time is utmost importance & struggle. When I'm working on indie projects, I want to spend more time designing and iterating rather than building up prediction algorithms, figuring out server hosting to host playtests etc.
hey y'all!
this is my toy from w2 of buildspace, where I'm trying to build a multiplayer web game where you play as a pirate/merchant
this is the multiplayer port of the singleplayer code i wrote this week - but it's still missing the ability to steer a ship... and ocean lol
@bencuan_@_buildspace@_nightsweekends i haven't given music much thought yet but I'm hoping to take my rudimentary modeling skills(from the one youtube video on blender) and try and throw together some basic models :) My goal is to continue working fast though so I'm pushing that off until I finish up the gameplay!
just got started a few days ago and have already been learning a ton tinkering around in unity - hyped to keep building!
there's still a lot of scope to cut down if I want this done in 6 weeks, but I'll let that happen as I continue to build
cc: @_buildspace & @_nightsweekends
@doliacat@_buildspace@FarzaTV Cool idea, love to see the web3 space evolve with better platform & dev partnerships. In CATME what's in it for the developer - compared to crazygames, etc.? Those sites provide a revenue share using ads and dev's earn money. Will the platform help devs integrate web3 features?
@rohinrohin@_buildspace@_nightsweekends i love it - so many times we head out on trips together and splitting all the random costs that we accrue over a few days across everyone's cards is so painful. Are you planning on being able to split multiple transactions at once?
@Bhanuu_Prakash@_buildspace@_nightsweekends@FarzaTV i like the core of the story, what sort of games are you drawing inspiration from? What are you planning to build in? I love following all indie dev's just to learn more about their process :)