D.R.A.F.T. VR's best update yet is now out!
Update 1.4.0 brings a 40% jitter reduction, acceleration prediction, better auto-calibration, new ML rotation tracking, and more!
@benz145 I think a full year out is still pretty fair, it's a pretty old device now.
while I wish all companies would do 10 years.. it's been a long time.
@udiWertheimer@SadlyItsBradley I do not have that entitlement, but if they approve it I could! I'm trying some ideas on foveation that do a decent job at it. KRVR is much more polished IMO. Mine is more of a passion project for tinkerers. The AVP is such a fun device.
@PSYCHOV3N0M@SadlyItsBradley I would still consider this pretty early. I don't forsee an answer to that right now.
It's an experimentation test bed of how I imagined things to work and people seem to like it, so I made it public.
Get ready for the next generation of face tracking on Valve's Steam Frame, powered by Project Babble!
As presented by our CEO Sameer Suri, we are excited to announce what we have been working on for the past year!
#VR#VRchat#SteamFrame#ProjectBabble
https://t.co/4pSUrgp2kL
This could be amazing for preservation of older games that won't run on modern Quest OS as well, as time goes on more and more will happen and older games will break.
@RoninVRStudio@benz145 I help on r/oculusquest and checked to make sure because we try to give a good method for developers to be seen. At least on OculusQuest, you did one incorrectly, reached out to us, and we fixed it after you corrected it.