🔴 58 départements en Vigilance rouge #canicule ce mercredi dès 12h, avec 4 nouveaux départements : Aisne, Somme, Nord et Pas-de-Calais.
⚠️ Jamais autant de départements n'avaient été placés à ce niveau de Vigilance. Prudence également dans les départements en Vigilance orange.
Kinda weird being a SFF (small form factor) PC enthusiast and seeing the comparisons of pricing between the largest Walmart ATX prebuilt against the Steam Machine
Is Steam Machine a good value? Nope! But SFF historically has a much higher price/perf cost compared to standard..
This post is for those working in robotics: we’re able to extract dynamic geometry with sub-millimeter accuracy from our 4DGS content. Does this sound helpful to you, especially from the perspective of real-world procedures?
Let's discuss it: reach out via the inquiry form on our website, or meet our CTO / Co-Founder @s1ddok in person in San Francisco before July 1.
The 3D Environment Artist Efe Kekikciler, or Mutanzom3D, made a very immersive scene of a pastoral landscape inspired by 19th-century paintings.
Check out other projects by the artist: https://t.co/zLxwwtL4NB
At their keynote, @sidefx said that gaussian splatting was one of two main priorities for Houdini 22. The other being AI.
Some cool things: relighting, reconstruction in Houdini, synthetic camera rigs
Check out this watercolor-style 3D lantern created by 3D Artist Lotus Design using a shader and vertex paint.
The artist also unveiled the shader setup: https://t.co/GPpDtZy4T2
Godot 4.7 has released and adds a bunch of “Day One” support and new features for various XR platforms
This includes production-ready support for games on AndroidXR and SteamOS on the Steam Frame
They also added HDR output to Windows, macOS, iOS, visionOS, and Linux (Wayland)
Three.js Water Pro v3.1.0 is now live!
- Water appearance on WebGL/WebGPU is now 100% unified
- Improved persistent foam better captures details on swells, waves and ripples
- Plus lots of important bug fixes 🪳🔨
Try it now! 👉🏻 https://t.co/nD8AXhvXyt
Unreal Engine 5.8 is now live!
Build your immersive worlds with advanced terrain tools, real-time vegetation workflows, and simplified lighting⛰️
Create characters and animations faster by capturing high-fidelity digital humans, and speed up content creation through the MCP plugin🧍
Take a look at what’s new: https://t.co/cDITLWWv2F
ABN Painterly Normals is now available on Gumroad!!🎨
A Substance Painter tool that reads albedo/brush-stroke data and turns it into controllable tangent-space normal detail, adding extra depth on top of your existing normals. Includes Auto and Manual workflows.
I hope you find it useful in your projects!🥰
Link in the comments!
#MadeWithSubstance #SubstancePainter #HandPainted #Stylized @Substance3D@gumroad
Here's a first look at Snapchat's new AR glasses launching this fall for $2,195. They are designed for productivity, streaming, gaming and a wide range of day-to-day activities.
Here's a look at how Epic's artists approach concept work. From blank canvas to final concepts, they sketch, block out, and refine using traditional tools and evolving ones like Nano Banana, with the artist’s vision driving the ever-evolving process from start to finish.
https://t.co/dQnR9OsQJp