@RihamToulan For me is key, specially in games where your options are so limited because of the engine restrictions. Anyway be able to model deformations should be the way to go. Some top games still shows not really great deformations.
@wtelford@autodesk@siggraph@FXRodeo@Saihtamen@YouTube I wondering how is this different from envelopes we have in ancient versions of 3d softwares like physic, skin, in max, light wave. Somehow I have the feeling is like going backwards...
Dear #b3d folks, are you aware of any (paid/free) learning resources about building Python interfaces in Blender? I've started checking some scattered documents and Youtube videos, but anything you could recommend would be more than welcome!
@SergiCaballer@AdskMaya@Blender From a modelling point of view, I'm pretty much sure you won't have any problem switching from Maya to blender. But knowing you also are a proficient rigger, how do you feel about it. A big part of our know-how is linked to the DCC we use so...
We want to give our community a chance to meet the pros that help our community improve their craft! First, we'll have a chat with Cameron Fielding. His career spans the VFX, CGI, and video game industry. Sunday June 20th at 6:45PM PST on https://t.co/1qpLLsdy3T. See you there!
so im super excited to release this course ive been working on!
Its aimed for tech artists that know a bit about maths but struggle to visualize or apply it in a 3d software.
I really hope you'll enjoy it if you buy a copy :)
https://t.co/UhUoPrbVOH
#maya3D#rigTip#techArt
@wtelford He said 'I want a video tutorial showing how to make a nice looking desktop icon button I can click or I'm not interested'.. so I had to obey.. https://t.co/3k8qQbORav
3D Math Primer for Graphics and Game Development is now available in its entirety for free!
https://t.co/w9BrJTw7bz
Vectors & matrices, representing orientation in 3D, graphics & physics basics, and more. Beginner to intermediate level.
Remastered to be web & mobile friendly!
In order for our characters to move, they need rigs! “What are rigs?” you ask? Find out in this sneak peek from Inside Pixar: Foundations, streaming March 26 on #DisneyPlus. #AnimationAdventurers
Polygon thought I was smart enough to talk about rigging in their latest video: BIG MISTAKE!!
@thejenna a good job of encapsulating some of the challenges of making diverse characters with our current technology in games!
https://t.co/kDci4Zv7bB