#pico8
270 colliding particles!
It's about a hundred lines - here's the source:
https://t.co/LVL6qdSdAZ
Short version:
- Collision: Sweep and prune
- Velocities: Verlet integration
- Some hackery: Particles with more contacts feel weaker gravity
We've got a preview release of the vector graphics package ready for your special eyes. Join is the first phase of our preview, and we want your feedback to help shape the future.
https://t.co/oMxi0OFeId
What happens, if you recreate the biggest physics lab in minecraft? Here is a video :D This is so funny!
ATLAScraft Trailer https://t.co/hW0AK4tsvx via @YouTube#gamedev#indiedev
Now that is cool - waaay cool! You _have_ to check this out, if you even only remotely interested in physics:
UK pupils recreate CERN lab and Large Hadron Collider in Minecraft https://t.co/rsphyzPqmC via @MicrosoftUK#gamedev#indiedev
And if you are not on IOS, you check out his @YouTube https://t.co/u68WISQ3ND or @SoundCloud https://t.co/sasLRhCj3u channels. I enjoy your posts @MaxPears and recommend it to any #indiedev#gamedev#leveldesign. Keep up the good work! https://t.co/GFExNNP7RX
Looking for a level design podcast to change it up? Well, there's one out there by @MaxPears that we definitely just stumbled on! Check it out here: https://t.co/qyQ7yTfC1l
In case you missed it till now: #unity3d started a mega sale with more than 12.000 articles on sale! You might want to check the #UnityAssetStore https://t.co/DXPCS9sXkN (affiliate link) #gamedev#indiedev