Haven't tried this out yet but looks pretty promising. Not having to switch applications just to bake a bunch of maps sounds pretty awesome.
It's made me think what's the more efficient workflow (as baking software are mostly on par with each other now) - within the modelling app or texturing app?
If you are looking a way out of Adobe hellscape, my friend @ollylawson has been making his own painting program Kala, it's insanely optimized, blazing fast, has most of the features you need from other big software + new and inventive stuff, no-subscriptions, it's great.
.@sparseal has released a PC version of its 3D texturing software Wafer, designed for stylized and hand-painted assets.
Available for Windows: https://t.co/N08Nt3IZAE
when scattering images as planes, we face the ugly blade looking like of some which aren't facing the viewport, here is a simple fix, just make them disappear by comparing their normal with the incoming ray through the dot product operation.
#blender#b3d#blendercommunity
Just getting into technical art? 🧙♂️ We’ve got several books that walk you through the fundamentals step by step, no matter your starting level!
Take a look here. 🔗 https://t.co/IbJUemcCrP
#gamedev#indiedev
Stop struggling with complex painterly shaders. 🎨
Turns out, you don't need a 50-node setup to get a high-end NPR look in Blender. The secret? Using the Position output of a simple Voronoi texture to drive your Custom Normals.
Tip by MagnumVD
"Realistic water in Blender doesn't have to be a headache. @yutorikoubo made an awesome beginner-to-intermediate guide with clear node explanations.
#blender#b3d
Smart Maximizer is now a thing!
It lets you maximize and minimize your 3D viewport just by moving the mouse, allowing you to always work in full screen.
100% Free on my Gumroad page in bio.
This is absolutely MIND-BLOWING! 🤯
@blid17889363 making 3D look like hand-painted 2D? The technical artistry here is INSANE! 🔥
Cinema 4D + ZBrush + 3ds Max combo creating this stylized beauty?