I published the TV effect shader pack. It includes 20+ shader that all is edited within shader graph at LWRP in Unity 2019.2.1f1. Wish you like it. Thanks:)
Download link https://t.co/cJVX5t2cDn
Full demo video https://t.co/YRLf1Tkk4c
Turbulence is everywhere, but it is one of the least understood phenomena in classical physics. Now, researchers may have identified a fundamental mechanism by which turbulence develops by smashing vortex rings head-on into each other https://t.co/gZOt8x91W9
Hello, fellow #UnrealEngine and #vfx artists!
I wrote rather extensive documentation on basic optimization tips and tricks for @UnrealEngine / @realtimevfx related to textures, materials, and cascade. This should help you get your content production-ready!
https://t.co/d02Lf8qorK
Presenting unity-shaders, a free open-source repository full of shader examples created in Unity. (17 unique shaders - Supporting both HLSL and ShaderGraph)
https://t.co/JEKWV2fQBB
Please share & retweet if you'd like to support my work <3
#gamedev#madewithunity#shaders
#leveldesign tip of the day! :)
Denial & Reward
A powerful thing to build anticipation, establish goals and help the player build a mental map of you level.
Can be successfully applied for any #gamedev, not only 1st or 3rd person games.
To break it into tiles I lerp between normal tex coords and a checkerboard texture with random values for RG channels so parts of the tex get pulled in different directions. If you lerp one of the tex channels more than others you get nice glitchy color separation #UE4#gamedev
For chromatic aberration I separate one of the channels, green in this case and modify the UVs, moving it with a sine here. When you join the texture channels back together you get that nice color separation. Manipulating other channels produces different results. #UE4#gamedev
📣 Calling all creators:
Unreal Fest Online is a completely free, special one-day event!
Join us on Tuesday, July 14 for an array of sessions across five industry tracks—plus more on what's coming in Unreal Engine 5! #UnrealFest#UE4
Register now:
https://t.co/M5Cm3TQaRX
We are excited to announce a new GitHub project that we have made public called World Locking Tools for Unity.
World Locking Tools for Unity provides a stable & reliable world-locked coordinate system, binding the holographic world to the physical world.
https://t.co/o2FJVIE70z
Congratulations to both teams! This incredible collaboration shows full power of #VR. Somnium Space brings this car or other #NFTs to life inside our #persistent#VirtualReality world! Remember - all exciting things happen on the other side of the monitor! 🥽 😎 #blockchain#RP1
Today we release a second "State of the #Metaverse" video showcasing what our community have built within 1 week after launch. 220+ constructions, thousands of net hours spent in our Builder, hundreds of hours spent inside #VirtualReality exploring...
https://t.co/LQRjTluLpE