What IDE do you live in? Where does AI actually help? @jetbrains is asking game developers about their tools and workflows for 2026. Your feedback matters.
Take the 10-minute survey to be entered into a prize draw: https://t.co/5R3NDkFKhH
Check out The Longest Tale, a fantasy action-adventure game set in a myth-laden world. Uncover a forgotten legend as you venture through mythical realms and play as four heroes bound by a mysterious fate.
Each path you take reveals a piece of The Longest Tale.
The Temtem: Swarm team (@GGTech_Studios) breaks down how they designed a scalable, data-driven ability framework capable of supporting more than 250 techniques.
Check it out: https://t.co/OXUQk8l6EI
In this interview, Sandro Bonfanti discussed the hard surface project, Sentinels, which is focused on storytelling and world-building. He explained the story, its inspirations, and how it was visually developed.
Read to learn more about this world: https://t.co/uIgSMByacx
Daniel Novillo spoke about the workflow behind the Fantasy Forest project, explaining how he was inspired by magical realism, describing the tools he used to scatter foliage, and detailing how he used lighting to achieve the magical and mystical atmosphere.
Read: https://t.co/7xNavUc6YK
In this indie Metroidvania game, @maseylia, you’ll explore an interconnected, non-linear 3D world and develop new abilities that will open hidden paths, enhancing the gaming experience.
If you are an Adventure Time and Hollow Knight fan, this is for you: https://t.co/HbzUMFqZGz
Ana Roman shared the sculpting techniques she used to create Lady Rock, a diorama so great that it was chosen for ZBrush's splash screen.
She showed how the new bridge with Substance 3D Painter streamlined the workflow and how little details helped achieve the cracked look: https://t.co/kyT5bIw5Cn
Firesprite Games announced Until Dawn 2, bringing a crew of fake ghost hunters to a tropical island to show them true horrors.
Featuring Neil Newbon and life-altering choices: https://t.co/D8l8QtxPM7
We interviewed the CTO of @DeemosTech#Hyper3D to learn all about the latest Gen-2.5 version of #Rodin, which includes controllable #3D#AI workflows and Smart Low-Poly topology generation.
Full interview: https://t.co/ujYxMWy794
.@CDPROJEKTRED has over 600 developers building The Witcher 4 and the next Cyberpunk. They're still hiring. See anything that fits?
Senior Technical Artist (3+ years experience)
https://t.co/9JkP1EW3CD
Senior Gameplay Designer (Enemies/NPC) (6+ years experience)
https://t.co/gblfFFWiOm
Senior Gameplay Animator, Player (6+ years experience)
https://t.co/UGZsu21Ouj
Expert Technical Artist (7+ years experience)
https://t.co/xwBXdDabSK
Cinematic Animation Lead (8+ years experience)
https://t.co/HNEURvQ2C1
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Learn everything about 2D, 3D, and real-time visual effects with @VFXApprentice's 20% discount on over 30 courses.
More than 230 hours of tutorials are waiting for you: https://t.co/uk3njmsMlO
Save on this bundle featuring @jettelly's two latest books: The Godot Shaders Bible and Blender Tool Development Fundamentals.
Available here: https://t.co/vybJgi8CCe
.@sparseal unveiled CozyBlanket Pro, a new app designed for AI-assisted retopology, UV unwrapping, GPU-accelerated packing, and texture baking.
Get notified about the public beta: https://t.co/kv71qTwxSK