Happy birthday to Max Casella! 🧡
Max's performances as Daxter have cemented this wisecracking ottsel as an iconic and memorable character in the Jak and Daxter series.
Stargate SG-1 writer Joseph Mallozzi on the fans being important and Amazon not seeing it:
"I mean, they do to me otherwise I wouldn’t be updating this blog on the daily, interacting with them here and on other social media platforms, uploading behind-the-scenes pics, videos, and insights into the shows I have helped produce over the years. But, increasingly, it seems that in the eyes of many execs, they do not. And I honestly don’t get it."
Why doesn't corporate respect the fans?
supervision just hit 40,000 GitHub stars!
it now powers over 6.5k open-source computer vision projects, including all my demos like basketball AI
link: https://t.co/xXMRaS4ejS
Even Arab leaders admit it.
Everyone is sharing the Bill Clinton clip where he describes how Yasser Arafat rejected a generous peace offer at Camp David that would have given the Palestinians a state on 96 percent of the West Bank, land swaps, and a capital in East Jerusalem. Clinton says Arafat lied to him and that the Palestinian leadership never actually wanted a two-state solution. They wanted to destroy Israel. It’s a video often shared by people like @VividProwess, and it’s an important one for people to see.
Of course, critics immediately dismiss it. They claim Clinton is biased or he’s pro-Israel. They’ll tell you that you cannot trust the American perspective.
Ok, so let us set that aside.
Now watch this.
In this powerful interview, former Egyptian President Hosni Mubarak, a major Arab leader who was directly involved in negotiations, says exactly the same thing from the Arab side. He talks about the Mena House Conference in Cairo as well as the Camp David negotiations of 1978. All failed because of the Palestinians repeatedly rejecting any offer. The Oslo accords were signed but because Hamas and the Palestinian Islamic Jihad were not involved, they derailed the accords and any chance for peace by initiating 4 years of terrorist suicide attacks in Israel. Then came the second Camp David negotiations in 2000 which Arafat agreed to, then rejected and instead initiated the Second Intifada.
Mubarak explains how the Palestinians refused to even participate in the Mena House conference of 1977. He describes repeated opportunities they were given, including a detailed document that called for Israeli withdrawal from the Samaria, Judea and Gaza, security arrangements during a transitional period, and other major concessions. The Israelis were willing to negotiate on difficult issues like who would control security. The Palestinians, according to Mubarak, kept saying no and wasting chance after chance.
He speaks with clear frustration about how for decades the Palestinian side has rejected peace initiatives and realistic compromises.
The video further shows footage from the PLO representative in 1977, as well as old footage of Egyptian president Sadat who was involved in the Mena House and first Camp David negotiations of 1978.
This perhaps is far more impactful than Clinton’s account because it is not a Western or Israeli voice. It is prominent Arab leaders who lived the negotiations, who represented the broader Arab world, and who had zero incentive to defend Israel.
When leaders from both sides of the table describe the same pattern of Palestinian rejectionism and violence, it becomes much harder to dismiss as bias.
The pattern is clear across decades and across different voices… generous offers, repeated refusals, and continued demands for everything while giving nothing in return.
This is not ancient history. It is the core reason the conflict continues today.
If you value the truth, please share.
Intersecting fates.
Chosen futures
Shattered resolve
A city you’ve never seen. A story you’ve never heard.
—A new VIRTUA FIGHTER begins.
Introducing the next chapter in the legendary series:
VIRTUA FIGHTER CROSSROADS
#VFCR
finished my C systems programming curriculum. every project built from scratch. no libraries.
mini unix shell — fork, exec, pipes, signals.
memory allocator — malloc/free with coalescing.
process monitor — live reading from /proc.
file explorer — recursive directory walker.
HTTP server — raw sockets.
chat application — multi-client, TCP, select() for I/O multiplexing.
package manager — manifest parsing, tar.gz extraction, flat-file database.
all of this feeds into EduOS — the offline-first, AI-native OS i'm building for African schools.
github link in my bio.
next: assembly. posting everything i learn.
For iOS you can obviously use RocketSim, but for macOS, this article by @nilcoalescing might be useful!
Curated in this week's #swiftleeweekly https://t.co/epTGYx4FgI
Sadly, it's true. Amazon has elected not to move forward with the new Stargate series.
There's not much I can add beyond confirming what's happened. But I will say this...
Creator Martin Gero developed a new Stargate series over two years, ultimately crafting a show that offered a fresh jumping-on point for new viewers while deeply respecting existing canon. It was a series that avoided the pitfalls of several modern remakes and reboots by fully embracing the core of its predecessors: action, adventure, exploration, wonder, heart, humor, and found family. And based on that creative vision, the new Stargate series was greenlit in November of 2025.
As of today, officially, that original vision is no more. We'll never get the opportunity to introduce you to that world and those characters - or reintroduce you to, and check in with, some familiar faces from the past.
My heart breaks. For the incredibly talented writers who worked tirelessly to bring this show to life. For Martin who maintained an unwavering positive outlook throughout despite the challenges, and who always strove to make a show that would honor the fans while welcoming a new audiences. And for the long-suffering Stargate fandom who waited so long and came so close to getting a show they truly would have loved.
PS2 Launcher v2.1.0 lançado!
O PS2 Launcher é um lançador de jogos moderno para PlayStation 2, focado em proporcionar uma experiência mais limpa, rápida e semelhante à de um console, mantendo a compatibilidade e a confiabilidade do Open PS2 Loader.
Nessa nova versão foram suportados os seguintes dispositivos: USB FAT32, USB exFAT, Disco rígido USB FAT32, Disco rígido USB exFATm MX4SIO, Disco rígido interno APA FAT32 e Disco rígido interno exFAT GPT/MBR
Também foi adicionado a opção de obter a capa dos jogos e várias formas de organizar a biblioteca.
@AMDGaming@LisaSu how is the money saved from completing the port to all capable GPUs (RDNA2 and RDNA3/3.5 even iGPUs) over the bad word of mouth and IHV that might start looking at Intel and nVIDIA for gaming handheld and more?
https://t.co/2zgUHVueDU
If you've ever wanted to understand how debuggers work under the hood with a deep dive, this blog series is for you.
"Writing a Debugger From Scratch" by @timmisiak - 8 parts covering everything from attaching to a process all the way to source and symbols.
"Immediate mode" does not necessarily imply that you rebuild everything every frame, no. It's a description of the API shape.
First of all, it is worth suggesting that organizing UI code around "only update what changed" is often suboptimal in cases where many things change, because the entire architecture is built *specifically not* to batch work. Thus, when you have a situation where many things (perhaps the entire frame) did need to update, the full update path will be massively worse than if you had just written the "update everything" path. It will simply do hundreds or thousands of incremental updates, rather than a single batch update.
Second of all, immediate mode APIs do not prohibit caching at any layer. You can cache parts of the rendered frame, or UI trees, or any artifact required to produce a frame. The only adjustment is that you need to mask off the codepaths which would've re-done that work, and then just instead use the cached artifacts. Then, when you notice those artifacts are dirty (e.g. a hash of the parameters, etc.), only then do you run the "update this" immediate mode path.
“Shrek” was a launch title for the original Xbox that I worked on 25 years ago. It was the first shipped game to use a technique called Deferred Shading. It wasn’t my first 3D game, though: I wrote Sandbox Studios’ software rasterizer and D3D7 renderers.
https://t.co/g2Bm4B7CBD
PSoXide é um conjunto de ferramentas de desenvolvimento de código aberto para PlayStation 1 escrito em Rust. Ele reúne propositalmente todos esses componentes em um único repositório:
- Uma interface de emulador e depurador de PS1;
- Um SDK caseiro para PS1 baseado em Rust;
- Um motor de execução para hardware PS1 real;
- Um pipeline de ativos e editor para salas, entidades, modelos, texturas, animações e testes de jogabilidade;
- Construtores de imagens de disco CUE/BIN para exemplos e projetos autorais.
É um ambiente de desenvolvimento para criar um jogo de PS1 de verdade que rode no hardware original, mas com as conveniências dos ambientes de desenvolvimento de jogos modernos, uma linguagem moderna e de alto desempenho e uma cadeia de ferramentas verticalmente integrada.
Happy to announce I'm a developer on Toy Story 3 remaster team. Really proud of the work and collaboration that Digital Eclipse has done to make this happen alongside the collection. I can't wait for everyone to play this amazing game on October 15 on consoles and PC!
This is essentially how I left EA. When we finished development on the first Alice game, I went traveling. While on vacation in India I got the news that EA had laid off my creative partner, RJ Berg. And that they'd pulled the console development contract from Alice developer, Rogue Entertainment (which killed the studio).
I was asked to come back so that I could begin my next phase of existence at EA - being put into some sort of VP training program. Onward and upward!
It was "We're firing all your buddies and promoting you."
So I quit. Left San Francisco entirely. Just said, "I'm done."
Many (MANY) of my friends at EA at that time called me to tell me I was "insane" "crazy" and demand I explain wtf I was doing. For a lot of them, explaining that I felt moving up the ladder on the backs of my fired friends was unacceptable, just made no sense. "That's how the game works." "Stick around and you'll be rewarded."
Well, the reward is that I am sitting here 25 years later not feeling like a jerk for taking the wrong path.