Type-in BASIC programs are a cornerstone of 80s #retrocomputing. And in honour of #ti994a type-in BASIC programs, I've now cooked up a hopefully fun-to-peruse magazine type-in edition of my TI BASIC cassette game, Hell's Halls: https://t.co/bHoXwZMYq6
@Swalls725#wuedt6020. Google Forms is a great way to get feedback from your students. When are introducing a new topic and you want to get a consensus of the initial ability and knowledge of the class as a whole, it helps to summarize responses.
@SydneeProsserWU#wuedt6020. As a mathematics teach I find that the a picture or visualization is a great way to explain difficult material. If I'm in a pinch, I like https://t.co/t1OFo0oy8u as the student can submit any equation or question and get a concise explanation with graphs.
@maheck1106#wuedt6020 You use technology and reduce distractions by using the Pomodoro Technique. It means 25 minutes of focused time followed by 5 minutes of downtime.
@Ryan_WilmU #wuedt6020 Evaluating the data gathering methods and calculations of a published research using a TI-84 emulator is a great way for a mathematics statistics class to incorporate technology and Blooms taxonomy. #wabbitemu
@chalpin04 #wuedt6020 One of the most import technologies for teachers is Open Education Resources (OER). https://t.co/nveb80aprA contains documentation. Rather than reinventing the wheel, teachers can build upon the works of other educators. #eor
@EdTechJen@RoeEDT Very nice way to Introduce students to data visualization at https://t.co/9qIiA1zhV3. It has special impact, because the students are able to enter the data as collaboration. They are able to see their contribution. #wuedt6050
@Mgray0012 Great suggestion on a collaboration cite. Project-based learning is a wonderful way for students from all over the world to collaborate. A global astronomy project would be very interesting. #wuedt6020
@chalpin04 @McCoolWILMu#wuedt6020 This is the first that I've heard of this app. I checked out their website and it seems like it has a lot nice features that helps the school stay connected with community and link parents/students to teachers.
@McCoolWILMu#wuedt6020, Regarding social media tech that connect cultures, you should check out #iEARN, @iEARNUSA, which permits classrooms to connect globally. There are over 100 projects including an International Film Club.
@Hannah08CH@AshleyWilmu https://t.co/gGo21CtvKj is new to me, but I concept is intriguing. What a great why to connect your classroom to another classroom in another country! Looks like there are ways to connect and collaborate. I like the filtering capability to search. #wuedt6020
@TanyaLeClair I just discovered #canva, it's a remarkable too. Nice to know that you can easily crop out objects from images. I'm using it as a fun tool for students to introduce themselves to the class. #wuedt6020
@Mgray0012 Coming up with gamification strategies can be difficult. What if we have the students contribute ideas for classroom competitions, which apply to the learning unit? #wuedt6020
@McCoolWILMu#wuedt6020 In my class, I will incorporate the technology trend of gamification. Positive attributes for students include social interaction, self-direct learning, focused discussions, and providing an environment to take changes.
@chalpin04 @chalpin04 I like how your piktochart on digital citizenship covers the topics that typically are not addressed (e.g. privacy and respect). Great idea to include your references as a link to a Google document.