So excited to finally announce SPRAWL zero!
We've been working on this in secret for the past couple of years! We're taking a leap forward to the 2000s, inspired by the era of classics like Halo!
// Y2K is back //
IT'S TIME!
Today we are proud to announce the next chapter in our universe: SPRAWL zero.
Inspired by classics like Bungie's Halo and Marathon, as well as Half Life 2 and anime from the era, this is our love letter to the golden years of FPS.
Y2K is back.
I’m looking for players who have:
• A love for Y2K era shooters.
• Vibes for 2000's breakbeat, trance, and DnB music.
• The strength to survive in a broken cyberpunk dystopia.
• And strategy to use cybernetic enhancements and gravity manipulation.
This is SPRAWL zero!
@Maple___s2@chhopsky We've mitigated almost all of the shimmering issues with careful material authorship.
There are a couple of scenes in the game that suffer but 99% of the experience is CRISP.
@jnvcia@SPRAWLfps If it wasn't Unreal we'd probably be on Godot.
Consoles are still a pain over there but I've got a decent amount of experience with contributing and modifying Godot.
@jnvcia@SPRAWLfps All consoles supported for free...
And nothing I'd write would rival what @kronok has pulled off with the Scythe plugin. The freedom it gives the level designer & artist in-engine is only really rivaled by Hammer 2.
I'd love to write my own engine, doesn't make sense here.
@paripy140 What would you say is missing before it actually becomes usable? Starting a new project and trying to decide which direction to take things.
Arkane's games like Dishonored and Prey are huge influences on our dev team, and we wanted to capture some of their emergent gameplay in our world design.
I'm making Half Life 2, except you are a cybernetically enhanced super soldier in a brutal cyberpunk city collapsing under military rule and cult fanaticism.