3D Artist | Visualizer in Digital Arts | Game Design, Specialised in CGI and Fine Arts. Graduated from Art Academy with Bachelor in Animation/Illustration.
This comprehensive intro to #ZBrush 2026, by Madeleine Scott-Spencer, is designed to take artists from beginner to confident intermediate-level sculptors, painters + creative problem-solvers. Go beyond simple tool demonstrations: https://t.co/GN6QCtDE6E @maxonzbrush
I am an indie dev working on an anatomy pose reference app for artists.
- Create custom poses
- Customize the lighting
- Switch between various anatomy models
Would you use this for drawing? It is call HAELE 3D - Pose Studio Max.
According to Sony's Head of Second & Third Party Content, Christian Svensson, the future of the game industry is bright with no fear of another crash.
"Demand is as strong as ever, if not stronger, and revenue is still increasing."
Read more: https://t.co/MVvieqfSCP
Every frame has a journey.
From storyboard to final result, discover the layers behind this iconic bridge from the D&D episode of @SecretLevelonPV@PrimeVideo.
This is one of our favourite Unreal Engine environments where the procedural power of Dash really came in handy.🔨🪛
If you are interested, you can find the full breakdown video on the Polygonflow YouTube channel.🔥
Happy New Year.
Thank you for the support, the messages, the shares, and the belief. Riftwalker exists because you keep showing up. I don’t take that lightly. 2026 is for you.
Wishlist on Steam
https://t.co/sZQkNOzZ3K
Support the journey
https://t.co/Mx8pOAWGJK
#HappyNewYear #indiedev
How do you bring a golden dragon to life?
Take a peek behind the scenes at the creation of Oriel, from early design to full animation, crafted with passion by our incredible team for @SecretLevelonPV on @PrimeVideo.
We pushed facial performance to its limits every micro-expression had to sync perfectly with Arnold’s voice to sell Alstrom’s transformation @SecretLevelonPV
Tech highlights:
• Ultra-detailed facial rigs
• Muscle & skin sim (incl. blood flow)
• New tech for dynamic wet cloth
A few weeks ago, we chatted with the award-winning team at @WhitePaperGames about their use of Unreal Engine in their British thriller, I AM RIPPER.
Set in the economic decline of the 1980s, you assume the role of a forensic investigator tasked with solving one of the UK's most prolific crimes. Delve into the mystery here: https://t.co/AZufqlJduD
The weather’s getting colder, but the free learning content is only getting hotter this November!
Explore the A-COM Animation Sample; UE’s performance and memory optimization tools; Control Rig physics; and more: https://t.co/GLgnealhpo
People sometimes ask me how I animate cameras. I wish I could say there’s a master plan but honestly I just improvise as I go. Tweaking the FOV helps shape what the viewer sees, whether it’s more of the world or a close up. And from outside the camera the scene is usually a mess (*ノ▽ノ)
Still looking for a new job! I'm a Tech Artist / Generalist who loves pushing visuals, 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a Houdini & Substance
Avaliable mid Dec
#GameDev#VFX#FX#GameArt