@_kzr Could this be faster than the aras-p splatting implementation on GitHub? I'm able to run these in VR on Quest3 but only at half resolution and only like 20fps.
We are very grateful to the United States for all the support. I’m thankful to President Trump, Congress for their bipartisan support, and American people. Ukrainians have always appreciated this support, especially during these three years of full-scale invasion.
@TeslaNewswire also, when parked, why don't all apps have their fullscreen work in the same way? just slide to the left instead of having this fullscreen button
@TeslaNewswire I don't get why you would have a horizontal slider to maximize the surrounding visuals which are redundant info if you're driving yourself but not be able to slide it the other way to maximize the map.
@aurepuerta_dev@valvesoftware@Meta@Mixamo@getvolu Great work! love how it reflects the room. would the meta Roomscanning stuff allow you to get those Textures automatically? Someone should make a portal game! I would definitely buy it.
@AntonHand Having used Photon and making the switch to "netcode for gameobjects", it's good and well documented, love the P2P stuff without needing a gameserver and licensing, ideal for simple local VR multiplayer. using unity relay to do "over internet" connections.
@Alientrap Awesome work @Alientrap ! Shameless plug to the Portals-for-VR asset on the Unity store! Currently 50% off. Also, try differently scaled portals.
My game is out now on Meta Quest 2! 🎉
🏛️Explore a vast temple and its legend
⚠️Navigate moving blocks and evade traps
🔥Solve environmental puzzles with your torch & whip
🕺Room-scale VR (2m x 2m space needed)
https://t.co/bKC2H5AdTb
Retweets are much appreciated!🙏