@BattlefieldComm Fix Redsec! Give the game more love because it's extremely good! Bad audio, lighting bugs, extremely unstable servers, among other things
Ao q parece foi um rebalanceamneto mesmo. Não consegui ver um recuo muito acentuado com as modificações. Isso é bom, sem punir demais uma parcela dos players
SEASON 3 Recoil Changes Comparison (on controller)
All guns have 0 attachments besides the Miniflex sight and on a few weapons I added the extended mag to maximize the recoil pattern that's it (FOV is on 110)
70 minutes of season 3 content is uploaded on my YouTube Channel.
EA CEO, Andrew Wilson said this:
“I saw some data recently. I think now almost all, like 85%, of our quality assurance work is done with some kind of machine learning or AI-driven algorithm.”
WELL, that explains a lot. No wonder there are patches that come out for Battlefield games with bugs, gameplay issues, or erroneous cosmetics.
Source - https://t.co/v8wv4lyRfR
Mais uma atualização que poderá cair no esquecimento porque os problemas sistêmicos irão continuar.
Talvez a única "salvação" seja o fim dessa era e o início de outra
🚨 BLACK OPS ROYALE / BLACKOUT 2.0 FEATURES 🚨
- No Loadouts
- No Buy Stations
- No Gulag
- Grapple Hook
- Sensor Dart and Trauma Kit Return
- Tiered Armor Vest System
- Wall Jumping Omnimovement
- 100 Players Total on Avalon
- Weapon Rarity Upgrade System
O Battlefield Studios já adiantou que 2026 marcará a chegada do Little Bird e do aguardado Modo Solo do Battle Royale em Battlefield 6:
🚁 Little Bird
Um dos helicópteros mais icônicos da franquia está pronto para retornar. O estúdio deixou um recado direto para os fãs que acompanham os céus do jogo: “E para quem está de olho nos céus… sim, um certo "Little Bird" está ansioso para dar um oi novamente.”
Mais detalhes sobre o helicóptero serão revelados no próximo ano, provavelmente logo no início junto com informações da segunda temporada.
🎯 Battle Royale – Modo Solo
O Modo Solo do BR segue em desenvolvimento e permanece nos planos do estúdio. A equipe trabalha nos aspectos técnicos para entregar uma experiência polida, equilibrada e alinhada ao DNA Battlefield.
@LucasWeslleyDe1@TheDarknessPGDM@amazonbrasil Aconteceu a mesma coisa com a minha 4070 Super. Sumiram com a minha placa. Reclamei e fizeram um novo envio. Estava para acontecer o mesmo, mas rebati pedindo para mostrarem a minha assinatura de recebido, só aí a empresa de entrega entregou. E veio com a caixa danificada.
@HinachiW@paulbatistta Exatamente, no meu caso está fluido o game. Talvez problemas de atualização de driver da galera ou simplesmente o jogo pode estar com algum arquivo corrompido.
Ou até mesmo ocasionado por diferentes hardware como AMD vs Intel (Acontece isso rotineiramente em alguns jogos)
@StolenBR No meu caso está tudo normal. Rodando liso e gostei do que trouxeram nessa att.
Ainda tem pontos a se ajustar, mas melhorou 80% do que se propuseram
Atualizações bem fortes para o Battlefield 6 e Redsec.
Volto a dizer, 2026 o Redsec tem um potencial incrível para escalar mais ainda.
Estou pensando em lançar um vídeo explicando tudo e um comparativo numérico real na disputa do Redsec com o Warzone.
Upcoming improvements for #Battlefield6 Winter Offensive Update - December 9th.
Audio Improvements
🔹️ Better prioritization of important combat and vehicle sounds.
🔹️ A comprehensive pass on footsteps to improve clarity, distance definition and positional awareness.
🔹️ Addressed performance and memory issues that could cause sounds, such as vehicles or footsteps, to sometimes not play as intended.
Mode Adjustments
🔹️ Rush and Breakthrough: Improved attacker flow. Reduced defender oversaturation and tightening clarity around objectives. Multiple capture zones have been reshaped or clarified so players understand more clearly where to contest or defend. Vehicle spawns have also been rebalanced on several maps to better support attackers where pushes tended to stall and to reduce setups where defenders held overwhelming vehicle advantages.
🔹️ Breakthrough: Capture volumes and vehicle availability have been updated across several maps. Siege of Cairo now features an additional attacker tank in Sectors 1 and 3, along with an updated capture area on B.
🔹️ Rush, M-COM locations on Manhattan Bridge and Liberation Peak have been adjusted to give attackers more reliable access and to smooth out the flow between sectors.
🔹️ Other improvements include: UI clarity, minimap behavior and controller aiming responsiveness.
Combat Systems
🔹️ Improvements across combat systems to help deliver more consistent, predictable, and responsive gameplay.
Hit Registration and Netcode
🔹️ Improved how bullet trajectories are aligned in fast-paced situations, including cases where shots were fired while transitioning into a zoom.
🔹️ Better handle high-density combat scenarios to ensure bullets register more reliably when multiple players are fighting in close proximity.
🔹️ Tightened the clarity of damage feedback so that health UI changes and damage cues feel more immediate and easier to understand during combat.
🔹️ Resolved an issue where clients could briefly display certain pieces of geometry as intact even though they had already been destroyed on the server.
Soldier Visibility
🔹️ Refined how visibility effects activate at close range so that soldiers stand out more clearly in darker or low-contrast areas.
🔹️ Updated prone animations to include more subtle movement, improving the ability to spot soldiers using low-profile positions.
🔹️ Future improvements include: lighting and exposure, especially in indoor vs. outdoor transitions, and how characters read against complex environments.
Weapon Adjustments
🔹️ Improvements to weapon handling, including fixes to first-shot accuracy, attachment behavior, and tuning across various recoil patterns and weapon categories. These changes aim to deliver more predictable and consistent weapon performance in active combat.
Ongoing Work and Future Improvements
🔹️ Improving clarity, responsiveness and fairness in combat.
🔹️ On the weapons front, Battlefield Studios will continue monitoring the effects of the dispersion changes introduced in California Resistance.
REDSEC
🔸️ Armor in REDSEC: Battlefield Studios has seen discussions in the community about how armor works in REDSEC, how it interacts with weapon damage, and where behaviour may differ from what players expect. They have sat down to review the system in detail and have a dedicated blog on this topic rolling out in the first week of December.
🔸️ Tank Availability: They have seen your discussions around tanks feeling too strong in some cases, and They are making a first pass on this by lowering the frequency of tank missions availability as a first change to the system.
@NGVieiraa Vou te falar, já usaram vídeos meus para react e no meio divulgando cheater e vpn.
Não pedi bloqueio do vídeo para o YouTube pq sei que iria gerar muita dor de cabeça.
Obs: Não foi esse canal ai
Watch the best. Become the best.
Introducing the Battlefield REDSEC Elite Series:
🏆 Elite Series (Dec. 10)
🎟️ Open Series (Dec. 12)
💰 Over $1M USD in Season 1 prizing across Americas, EMEA & APAC regions (+$30k Open).
Full details: https://t.co/mzWdmeT2Hj
Isso já era esperado. O COD foi feito para controle e isso terá q ser aceito e ponto final. Odeio quando algo é imposto e vc perde a sua posição de escolher o que mais gosta, no caso, o imput q desejar
Our first post-launch Dev Talk is here with a lot to cover:
✅ Unlocking Endgame
✅ Weapon balancing
✅ Aim Assist update
✅ Spawn tuning
✅ Equipment buffs
✅ Drone Pod nerfs
✅ Mini-Map range increase
✅ Zombies boss fight nerfs
✅ Relic updates
✅ Cursed in Survival?
+ more
We need regulations that prevent companies from using AI to eliminate jobs to extract greater profits.
Artists at these companies need to have a say in how AI is deployed.
They should share in the profits. And there should be a tax on mass displacement.
“Nobody cares about COD campaigns anyways, stop complaining”
I CARE ABOUT CALL OF DUTY CAMPAIGNS AND THERE ARE MILLIONS OF PEOPLE OUT THERE LIKE ME!
Stop excusing it with dumb takes like “nobody cares”. That is exactly how we get slop like the BO7 campaign to begin with!
Eurogamer gave Arc Raiders a 2/5 for using AI voices but they gave Black Ops 7 a 3/5 despite Call of Duty using generative AI for multiple titles in a row now.
Make it make sense.