Unity+ @threejs = Threenity Engine
I thought: I love Unity's workflow, but I love vibe-coding in threejs even more. There was no Threejs engine that felt like Unity, so I built my own. 300$ on @claudeai, 20B tokens, 800+ hours, 366k lines of code. And finally, I'm making a game!
🔥 Our game won an award for best D7 retention!
#HypeHype hosts a monthly game metrics contest - and we just won $1000 for the best player retention rate!
Thanks to the @HypeHypeGameApp team and everyone who is with us! More cool updates to come 🚀
#GameDev#RiskyRoad
🔥 Project Update: 3 Months in Review
Hey friends! It's been almost three months since my last project update—time to share some news.
Millionair Empire – A Steady Hit 💰
The game I launched back in August last year is still going strong! Currently sitting at #10, it's bringing in about half of my income. Not bad for a project that's nearly a year old.
Floor is Lava – Rise and Gradual Decline 📉🔥
In December, the game skyrocketed to #2, but after January 15th, it started slowly dropping—first to #4, then all the way to #20.
Why did this happen?
🔹 Strong competitors emerged—Just Run and Squid Game—which updated daily and flooded players with content.
🔹 I was focused on a new project and updated less frequently—apparently not what the audience wanted.
But it's not over yet! Two weeks ago, I pushed a major update—the game climbed back to #14, and in-app revenue increased to 60-70%.
Resurrection😇
I managed to revive my game +1 Run Speed Every Second from the dead—it jumped from #70-100 all the way to #24 today. And even though its gameplay metrics are more modest, it has the highest purchase conversion rate on the platform!
Plans 🚀
Back in the day, you could just launch a game on HypeHype and forget about it—now, any project needs active support, just like on other platforms. I’ll be focusing more on updates.
I also plan to engage more with the @HypeHypeGameApp community. If anyone has experience and wants to collaborate—feel free to drop a comment! ✌️
If you haven’t checked out the platform yet, you can use my referral link (https://t.co/nhpI8F8LE5) or try one of my games on https://t.co/jieDBHjDid (https://t.co/OFdrH7ijYg) in your browser—no @HypeHypeInc download needed.
@gegegefest
🔥 Excited to share the results of the updated version of my project, "Floor is Lava"(https://t.co/4tXqEd3IQX)!
💥 The game has climbed to #2 in the top charts on @HypeHypeGameApp
💰 It’s consistently generating $100+ per day, even with DAO dips on weekdays.
📈 Over 20% of revenue comes from in-app purchases.
In the first version, there was only gameplay and a basic skin purchase mechanic.
With the updates, I’ve added:
Monetization: currency purchases and VIP weapons.
New maps.
Weapons: from just one bomb in the first version to nearly 20 unique items now! These include simple throwables and special items like ice bombs, speed boots, ladders, a guitar, and more. 🎸💣
Plans for the project:
I’ll keep adding new maps and mechanics gradually, but the core development is done. From here on, it’s all about support and fine-tuning!
In the new year, I plan to create more projects like this and start building a team! 🚀
#GameDev #FloorIsLava #IndieDev #HypeHype #LevelUp #Roblox #Game #Work
@gegegefest
Level 10 at HypeHype!
On October 16, I published the first game OBBY PRISON ESCAPE (https://t.co/M4T82NVWxp) on @HypeHypeGameApp
20 days later the game has reached level 10 engagement! The game has been played 75,000 times! The game is on the 28th place in the top!
#HypeHype
My first ever #Blocktober !
This is my combat design task from #Outblock course in #XYZschool
Thought about Naughty Dog blockouts while making it just because they are so perfect
Huge thanks to @denve_r who helped me discover #leveldesign and taught me (almost) everything I know