There have been some brilliant Construct games released this year, so as 2023 draws to a close, we thought we'd share a couple of highlights you should definitely check out! 👇
@CarsonGarrett_ Okay it’s difficult and low likelihood of completing it in time but she could have lied to the tribe here regardless of if she attempted it or not?
The horde system in action! Using simple data arrays, I can move & draw enemies to the screen in bulk, instead of using instances. The performance of 400+ horde enemies is about the same as 80 instance enemies. (1/6) The tradeoffs are... 👇
#gamedev#indiegame#indiegamedev
Plot twist! The reworked grappling hook is ALSO a fuse for the new DETONATOR block! It allows the Dynaminer to activate dynamite from a safe distance - in theory.
#indiegames#gamedev#GodotEngine#DigDigBoom
📢 Construct Animate is now available!
We've been collecting your feedback on the beta for a while now and we reckon it's now ready for prime time.
If you've not seen or tried Construct Animate yet, visit our website to learn more: https://t.co/7GmoWFup5C
New video on everything I know about Post-Production for 2D Animation in a single video.
By far the longest I've worked on one!
Animated using @clipstudiopaint
Post done on @AdobeAE
Can't wait to see what you'll create using this!
LINK in the replies!
#indie_anime
Soo, since yesterday, I'm now working full-time as grease pencil developer for @Blender 🚀
This year is going to be wild!
Feels good to be back #b3d#b2d#greasepencil
#blender is such a fantastic tool. I wanted to make an addon that makes using action constraints easier, especially for rigging #greasepencil cutout animation, & here it is, despite my lack of coding skills.
@_pepeland_ I'm excited to see how #b2d develops in this area.
#b3d