Day 35 building my indie game 🎮
This week we added the 4 things that finally make it feel alive:
🕹️ Drag & interact with characters
🏗️ Edit floor plans in real time
🎵 Dynamic music that reacts to the game
🤡 Weird characters that just…
#indiedev#gamedev#swift#ios#devlog
Almost reaching a 1000 views made us go 200%, we can tell you guys the game is going to be a match 3 game, with a satirical mafia subject, with building and character upgrades.
This is our first game ever !
#IndieDev#DevLog#iOS
Day 35 building my indie game 🎮
This week we added the 4 things that finally make it feel alive:
🕹️ Drag & interact with characters
🏗️ Edit floor plans in real time
🎵 Dynamic music that reacts to the game
🤡 Weird characters that just…
#indiedev#gamedev#swift#ios#devlog
If someone is interested in testing or helping in the project we would be really grateful. Thanks again everyone and let’s try to reach a 1000 views on this post
We’ve taken inspiration from #FalloutShelter and games like #CandyCrush
Reaching around 1500 views total was a real success.
@AlbertoGiurato_ is my mate who helped me building and designing all of this, we’ve been though a lot
@PrioloDenise Exactly and it’s not just a rumor, there’s a lawsuit with the chat logs to prove it. OpenAI launched ChatGPT Health the day after that suit was filed.
They knew the risk and shipped anyway
Reached the ChatGPT limit.
Had to improvise.
Now we’re just waiting — and trusting Tibo’s promised reset. Don’t let us down
Is this too much?
@thsottiaux#ChatGPT#OpenAI#AI#Tibo#ChatGPTLimit
[Day 122 building our indie game]
🏠 Populating every room with the final 3D assets
📦 We’ve already generated everything we need
🧩 Now it’s time to put all the pieces together
🧪 Playtesting will begin soon, let us know 👀
#indiedev#gamedev#swift#ios#devlog#buildinpublic
@nikmlnkr Golden tip, thanks! When we start playtesting I’ll focus on catching those hesitation moments. Any particular method you use to note them down without influencing the player?
A lot of time went into creating all the assets and finding a post-processing look that truly matched the atmosphere we wanted.
Shoutout to @AlbertoGiurato_ for working through countless iterations with me
#indiedev#gamedev#codev#swift#ios#buildinpublic
@GameCharacterAI i don't really think you're getting what he means. I have a switch, switch 2, New 3DS, everything, and despite graphics, he's right: Nintendo games are different because they're fun. Every game has it's unique gameplay and mascottes
@notch It’s been a year since I started vibecoding games, software and other, it’s been really useful, especially if you already know what you’re doing.
Check it out in my profile 👀
@micovi7 [2/2] The walk area also used a fake Z-buffer, sprite scaling and other tricks to give 2D elements volume in the space.
So we took the risk and converted everything to real 3D. It’s a huge job, and we’re currently looking for collaborators 👀
[Day 92 building our indie game]
🏗️ Rebuilt the project on a new architecture
🧱 Started creating environments with real 3D models
⚙️ Moved development to Xcode 27 Beta
🎬 Integrated Reality Composer Pro 3 Beta
#indiedev#gamedev#swift#ios#devlog#buildinpublic
@micovi7 [1/2] A bit of both, honestly 😅
Once we started building rooms with assets we really liked, keeping the perspective correct became too complex. We had to build almost every scene manually, and the old architecture kept fighting every new feature.