I was asked by many people last week about how to use the new ThreeJS WebGPU inspector and control panel in React-Three-Fiber. Here is how I personally use it:
Code: https://t.co/uMYcZdS1Mu
Demo: https://t.co/jigaJbPEi4
#threejs#r3f#creativecoding
🙌🏼@UnrealEngine 5.8 just leveled up #Character#Animation!
#ControlRig#Dynamics brings fast, intuitive physics directly into your rigs!
NO heavy setup, NO complexity. You can now:
Spawn dynamic solvers in sec, build & control chains!
Enjoy! 🤩
https://t.co/5jEcQCqKNW
Learn how to fake crystal and glass effects using shader tricks, no ray tracing needed, covered in Chapter 4 of the Godot Shaders Bible. ✨
Breakdown: https://t.co/gQ42S8o3RW
#godotengine
Furkan Doğan built a real-time ivy simulation in Unreal Engine using Niagara, with vines growing, branching, and spreading across surfaces. 🌿
See the breakdown: https://t.co/mhO1VjmB3E
#unrealengime
I got a bit sidetracked playing Crimson Desert and haven’t updated my blog in a while, but I just wrote a post on how to make a radial blur in UE5!
#gamedev#vfx#UE5#UE5study
【UE5】ラジアルブラーを作ってみよう! -準備編-
https://t.co/2rDBHmYWQA
Fourier epicycles stacking infinite sines & cosines into a blooming nautilus spiral of fractal flowers; pure math magic in 20 seconds! By George Savva.
What’s the most powerful real-world use of Fourier series that blew your mind?
Anime Tree Tutorial just dropped! 🎥 Master the exact pipeline for painterly leaves, dynamic scattering, and that signature anime look in Blender by @trungduyng
https://t.co/jF4FLW3Huh
#Blender3D#AnimeTutorial#DigitalArt
Create beautiful stylized scenes with ToonScapes: Spring Isles from SICS Games, an environment package for Unity Asset Store.
The pack features unique meshes, demo scenes, shaders, and more: https://t.co/Nle6RcCUfp
#sponsored#ad