@Georjoporjo@PaintedTiban Tapping a button while a kaleidoscope of fun colors come out of Ganon? The tone isn’t the brutal slaying of an evil being, its anime bright colors spectacle. Which is fine if you like that kind of thing, but it’s significantly toned down in terms of violence and cinematography
The absolute mess they made of the final fight is indefensible. Hardly a “nitpick” as discourse has been saying. Stripped of the atmosphere, violence and cinematography of the original, turned into a stilted spectacle robbed of its gravitas and finality.
Now that the remake's been out for a week, can we talk about how they've ruined this scene? It's significantly less dynamic and satisfying than the original thanks to a combination of censorship and inferior cinematography.
@landon_va Visual fidelity is not art direction and it does not replace well thought out cinematography and tone/atmosphere. The remake is going for spectacle, which is fine, but it is also more cartoony in its thematic execution and safe. The extra attack moves are fine
@PaintedTiban Did you play the original? The final sequence was link slashing and stabbing Ganon as cartoon blood came out and sent him into a screeching, flailing frenzy to a backdrop of thunder and darkness. Remake is safe “epic” spectacle
@landon_va >glowing keyjangle weak points
>censored final attacks/stab, completely removed the flailing, screeching rampage.
>no thunderstorm, just generic hazy green background
>voice acting completely breaks the tone
Outside of QOL what was improved besides “le heckin graphics”?
Voice acting and animation from 20 years ago being incomprehensibly better than anything we have now is just another example of all the ways our culture has silently regressed.
Malon’s character model and in game interactions (along with Saria and Sheik) are one of the objectively good wins for the remake. Makes you wonder why they didn’t let the cracked character designer responsible get a hold of everyone else.
Nintendo fanboys frothing at the mouth in the comments over completely reasonable criticisms of the remake perfectly encapsulates this issue with “modern gaming”. Video game discourse will remain incoherent and retarded as long as this continues
Finished Ocarina remake. Pretty conflicted overall. I think this is a death by a thousand cuts situation honestly. There are too many little things that I loved about the original game that have been lost here.
I couldn't afford a Switch 2 so I modded the N64 Ocarina of Time to be more like a modern AAA game. It's fully voice-acted.
It's a real and you can try it out now, link in the replies.
Greg Abbott and Texas Republicans have been hoarding so much money in the state’s Rainy Day Fund that our new Governor elect, Gina Hinojosa, is proposing to send $1,500 checks to every Texas household.
Your vote matters.
Remake discourse is like that tweet about leftists pretending to not understand the argument. It’s not one little thing being omitted. It’s the 50 little things being removed, sanded down and streamlined that add up to a lot of the charm and whimsy being lost.
guy who played the og: wow this game is cool
guy who played his first n64 game a day ago: UMM WHY DOESNT MY SWORD BOUNCE OFF THE HECKIN ROCK I CANT GET IMMERSED SIGH THIS IS WHY I HATE REMAKE CULTURE
guy who’s playing the remake: wow this game is cool
A huge problem with remakes is the changes made are often incoherent and clash with the established game. Modern developers don’t understand the source material or care to learn why certain details were included to begin with. You’re left with empty calories
It’s a matter a national security that these guys get state issued baddies. Of all the welfare we waste money on, supplying the Jensen’s of the country with an enthusiastic mid would have an insane ROI.
The thing about MM is that it thankfully doesn’t have enough cultural clout to be remade. I pray it won’t be drug through the humiliation ritual Ocarina of Time is currently enduring. Nintendo would sodomize this masterpiece in a full remake scenario.
This about sums it up. It’s death by a thousand cuts with removed or altered content. Not to mention the sound design alterations. Skulltula’s, environment sounds, audio cues for puzzles and achievements. The whole game is streamlined and simplified in the worst way.
My overall thoughts on the Ocarina of Time remake are complicated. At its core its still OOT, but there's a lot of small changes that ultimately result in a lesser experience in my opinion, and I think do a good job of showcasing the oversimplification of modern gaming
thread
They do this with every remake and then “fans” get mad at you for pointing it out and claim the original was “bad game design”. Nintendo has finally mastered the art of the streamlined, boring mid 2010’s Sony game. Blatant cash grab worthy of mockery.
The Water Temple received the worst treatment of any dungeon in the OOT remake. They’ve cut several rooms, replaced keys hidden behind trickier puzzles with rupees, and, par for the course, simplified the puzzles. For everything they removed, you get a new block puzzle.