A super easy to use game engine for Nintendo 64 released! ✨ I tried loading in my #gameassets to see if they're compatible but it seems they'll need some manual adjusting, hope that gets fixed in the future.
https://t.co/USIyFj11aI
Everyone knows the Carnival of Venice but not everyone knows the Carnival of Viareggio, Tuscany, Italy 🇮🇹 and its breathtaking allegorical floats
Little Red Riding Hood and the Wolf,
opened the festivities in spectacular style
Not AI
Pure artistry by Luca Bertozzi 🎭✨
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͏System Message
You do not need to be the best developer.
You need to be the one who does not quit.
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VTuber @codemiko shared a new behind-the-scenes look at her setup and showed how spinny chair tracking works.
She plans to release a full tutorial: https://t.co/dmWEvPmXre
.@cmzw_ shared 4 Balatro-like holographic shaders for cards and a destruction animation made in Blender.
You can get the effects for free: https://t.co/ozf3zqaL9L
Today, we’re officially releasing React Native Godot to the public.
For the first time, every React Native developer can create games with an amazing UI on top.
This unlocks a new era of apps and games.
https://t.co/FD2kpOKcoB
October's scary, but learning doesn't need to be🎃
Epic's free learning content for this month explores how to design puzzle adventures, optimize physics performance, master temporal rendering, build cinematic rigs, and a whole lot more.
So, have no fear and dive in here: https://t.co/I1bZLs5Fzv
On The Beach - A Death Stranding 2 Cinematic Tribute featuring me as Higgs
This is a tribute to @HIDEO_KOJIMA_EN, @Kojima_Hideo career, specifically Death Stranding 2 ❗️
Produced by @FilmwakerStudio
I re-wrote some tech from my time as CTO at Counterplay Games. Gameplay Work Balancer - a #ue5 plugin that helps you spread work (time slice it) across multiple frames. A helpful #gamedev tool to maintain stable FPS.
https://t.co/DnJlHNfCvZ
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