This months free #ue4@UnrealEngine content is live!
And it contains my "Particle toolkit"!
Get it while its free!
Grab it here:
https://t.co/c6kr37rcgV
I am UE4 Sound designer with over 15 years of experience. Also UE4 Blueprint ninja, with knowldege of Perforce, Git, etc. 4 years gamedev experience. Happy to work on your game as a freelancer :) RT's appreciated #gamedev#indiedev#gameaudio#ue4#UnrealEngine
@_SammyJames Huhhh never thought of it and never run in a issue related to this but I definitly keep that in mind. Thank you for sharing =) got to check my lambdas now x)
Live++ 1.0.0 is finally here, go grab your trial today: https://t.co/FXqKWeYpLK
Generic live coding/hot-reload for C/C++! Please RT and share for more reach. #cpp#cplusplus#liveplusplus
@Luos_83@KatieBlueprint@BillieBustUp man; fellow; gent; bloke; chap; cove; mister; type; lad
... according to most translators. Do I have to teach you "International" Dutch now.
@SRombauts@ShaderBits@mov_eax_rgb Can confirm 4.20 source build donยดt recognize Maps + StaticMeshes.
I noticed a lot of BPยดs use Blutility have you turned it on @SRombauts ? I donยดt have a Launcher Build avaivable right now to test things out.