I wanted to add a video of one of the games I'm making on @spawn
But Savi told me, why not all three? And she did it
Vibecoding more than one game at a time is the daily norm
Spall is out 💥
Procedural fracture & damage for Blender 5. Pick a material, drag the hit, and the break follows live. Your mesh stays untouched; bake when it looks right.
Now in early access.
#b3d#blender3d#geometrynodes
I asked Opus 5.5 to build a modern GTA 2-style game entirely with code: every car drivable, different vehicle types—including a Cybertruck stolen from @Tesla and monster trucks—and the chaotic mechanics I loved growing up.
Five hours later, it delivered this. I was honestly in shock.
I added the radio music myself since it’s copyrighted, and used Astra to create the Cybertruck model after Claude declined over copyright concerns. After the first delivery, I did about three rounds of small revisions and added a news helicopter with a live camera feed and a reporter covering your police chase.
The result is a playable prototype that I genuinely enjoy playing. GTA 2 was my childhood, and seeing this come together has been so much fun.
I’m making this purely for myself, just to have fun—but I had to share it. 🎮
OPUS 5.5 IS KING!
Brief gameplay overview of the game I’ve always wanted to make and play, a cyberpunk city building game where you can customize the procedural buildings and explore.
You can achieve great deformation with corrective bones. And you can reuse your setup with Rigify for #blender
Wanna learn it? check out my new Advanced Rigify Course https://t.co/BFWWTDZv4e
#animation#3D#Blender#rigging#P2design
I saw this video on Reddit of DuneCrawl, which uses my Asset Forge for sketching. I love it, in fact, I loved seeing this so much that it gave me a lot of inspiration. Big plans for Asset Forge, hopefully will already be able to share soon.
https://t.co/G7pZsgAFcH
it's f*cking gold
Unity just opened their game engines to Claude Code
15 github repos that turn Opus 5.5 into a full game studio:
RUN THE WHOLE STUDIO
01. Claude-Code-Game-Studios:
https://t.co/ZNGkmi6uJH
-> 49 agents from creative director to QA tester, all in one Claude Code session
BUILD IN UNREAL ENGINE
02. UnrealClaude:
https://t.co/W2hmOL8kcc
-> Claude Code docked in the Unreal Editor, 20+ tools for actors, Blueprints and levels
03. Unreal_mcp:
https://t.co/m76Bhwm7Uc
-> your agent spawns actors, imports assets and launches play sessions in Unreal
04. VibeUE:
https://t.co/1bCMrKA8h5
-> rides Unreal's own MCP, fixes frame rate drops and sculpts landscapes
05. unreal-engine-skills:
https://t.co/O74Wo8QW5f
-> 31 skills for Unreal C++, every API checked against the 5.8 source
06. UnrealGenAISupport:
https://t.co/nQ8hh6R0z9
-> Claude, GPT and Gemini inside your game, even NPCs that run as agents
07. Audio2Face-3D by NVIDIA:
https://t.co/L8NG5MYsTH
-> a voice line in, lip-sync and facial animation out, with a UE5 plugin
UNITY AND GODOT
08. Unity-MCP:
https://t.co/F4ckPUL90e
-> debugs your project, builds mechanics, and keeps working inside your compiled game
09. ml-agents by Unity:
https://t.co/WdcPSdVDat
-> train NPCs that learn by playing, with reinforcement learning and self-play
10. godot-mcp:
https://t.co/aVZ84F3aau
-> builds scenes, runs your game in debug mode and reads the errors back
ART AND SOUND
11. CHORD by Ubisoft:
https://t.co/vDg7GDG3Tp
-> one texture image in, base color, normal, height, roughness and metalness maps out
12. ACE-Step 1.5:
https://t.co/15HaJzrwk2
-> a soundtrack for your game, under 10 seconds a song on an RTX 3090
13. HunyuanVideo-Foley by Tencent:
https://t.co/0DIYAiBS8P
-> drop in a gameplay clip, get sound effects synced to what's on screen
WORLDS THAT GENERATE AS YOU PLAY
14. Hunyuan-GameCraft by Tencent:
https://t.co/BrlDzncAoi
-> one image plus WASD in, playable game video out, trained on 100+ AAA games
15. Matrix-Game by Skywork:
https://t.co/Fy1vgARvsK
-> a real-time world you can walk through, and it remembers where you've been
every department of a game studio, one link each.
should i write the full guide to building an Unreal game with Claude?
Online mayhem on the UGC track 'Salty - Rusty Ridge' by Neofelis.
The track maker himself is demonstrating how to master the various obstacles, until he also runs out of skill.