Just posted all the lighting work I did for the last of us part 1! You can check out more renders here on my Artstation.
https://t.co/qy69IlPaDG
#TheLastOfUs#Lighting#PS5
Really thrilled to announce that Ted Mebratu @Paraside_ is joining our team at @vessel_forge to lead our Lighting Art Mentorship!
I’ve had the privilege of working closely with Ted for almost four years at Naughty Dog, and now again at Lightspeed LA, and his work never stops amazing me. Ted has an incredible eye for composition, photography, and unique color associations. He is consistently creating lighting that not only visually elevates a scene but tells a story all on its own.
Applications for his mentorship are now open, so don’t miss your chance to learn from one of the best in the field: https://t.co/eFe8XhES3f
The trailer for LAST SENTINEL, a new AAA, sci-fi open-world game was just revealed at #TheGameAwards! Check out the trailer and then head to https://t.co/mN0Xqh0MpU @_lastsentinel to get more info!
Watch now https://t.co/bevcNwVq1K
NVIDIA caught up with lighting artist Ted Mebratu (@Paraside_) to find out how he pushed real-time lighting to its limits using the NVIDIA #RTX Branch of Unreal Engine (NvRTX).
#GameDev
Happy to finally share some screenshots with you of some of the areas I worked on for God of War Ragnarok! Check out the art blast on @ArtStationHQ@SonySantaMonica
https://t.co/jeJSoAG5RH
Dramatic composition/lighting tests in unreal engine using @Dekogonstudios mountain temple asset pack. Crowd assets are from bigmediumsmall.
https://t.co/MnG2UIiTi0
#lighting#UE5#Lumen
Find out how Naughty Dog rebuilt The Last of Us Part I for PS5 in a brand new features video w/ Neil Druckmann, Game Director Matthew Gallant, and Creative Director Shaun Escayg.
Watch the Full Video -> https://t.co/vYVa2M2nQh