@BlueCraneStud1o We are working on Into The Wild, A Cozy Safari game with a Big Focus on South African animals.
We recently got our Character Creations and Customisation to work.
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Instagram: https://t.co/BaJrE7mOjT
Steam: https://t.co/4VTgiVXuoV
#indiegame#cozygame#animal
someone open-sourced a tool that turns any phone video into a full 3D world in real time.
you record a walk around your house, drop the mp4 in, and the entire scene comes back as a walkable 996k-point world at 60fps on your local GPU.
no cloud. no subscription. runs 100% locally.
100% open source.
Would you like to see something like this included in the Unity Shaders Bible? By the way, this effect was created by a Reddit user named TulioAndMiguelIMPG. You can find it here 🔗 https://t.co/6QtYRWW4iP
#gamedev
GRUELSCUM built TerraSplines, a spline-based terrain editor for Unity with a non-destructive workflow and texture painting. 🌄
Check it out: https://t.co/GKJNXm7mtJ
#gamedev#unity3d
Late night implementation of local volumetric fog rendering as a freely rotating box volume. It can be toggled on/off, and optionally locked to the transform.
"Blending 2D hand-drawn madness with 3D real-time rendering like it's nothing Spider-Verse motion smears meet LoL cinematic polish in this Unreal Engine 5 masterpiece by Redhill Games & @peteborks. Mind = blown.
#Stylized#UnrealEngine5
Came up with a real simple way to make these flasks look like they have liquid! 💦
1. Model glass & invert the normals
2. Model the liquid
3. Rig the liquid with a bone facing up
4. in engine apply "jiggle physics" with negative gravity
#gamedev#unity#blender#animation#b3d
🚨 Announcing the Tech Anim Corner 1000 Member Challenge! 🚨
Join the celebratory challenge on Discord & build a runtime gameplay animation system!
📅 7 May – 7 June 2026
🎁 Prizes 🥇$150 🥈$100 🥉$50
🔗 Link below to the server - see you there!
Furkan Doğan built a real-time ivy simulation in Unreal Engine using Niagara, with vines growing, branching, and spreading across surfaces. 🌿
See the breakdown: https://t.co/mhO1VjmB3E
#unrealengime
Officially state side for the big @Official_GDC week ahead!
I have the honour to be talking at the Bones & Booleans and the Technical Art panel talks, as well as taking part in a hot seat challenge!
I am looking forward to meeting old and new friends! See you there!
I often find myself fighting with unreal tabs, especially when looking at reference/code snippets.
One easy solution is to dock all unreal tabs inside one window but that can get annoying.
Tried a little QoL change to decouple editor tabs from the main window :)
#UE5
Simple 2D outline shader for Unity 6, URP:
🦊 I've made the repository + source public.
Do whatever you'd like with it!
> https://t.co/GxcL4sx6XB
#gamedev#indiedev#unity3d