@ID_AA_Carmack There's a game series, Dominions, that integrates that concept into every roll. It means that no matter how hulking of a beast you're trying to damage, your puny peasant could potentially roll several 20s in a row and wipe it out. https://t.co/QdEO3t6bKK
@zalinki@JustAAnimator When, since its literal inception, has SEO not been gamified? Do you mean like the first four months before people understood what SEO even was as a concept?
@LoopCAP_ It's hard to tell, but the button clicking doesn't seem like it slams down, and just sort of appears clicked. Maybe a 2 frame outline of where the unclicked button was to sell that there was motion. It looks a bit like jello now, instead of a button you slam. Looks amazing!
@leothrix I had those last two thoughts exactly, doing a spacetraders client myself. Funny world we live it! What was your strong typing lang before? Mine was Elm
@MarathonTheGame Hey, I'd love for the game to remember which map, and whether I was queuing in doubles or solos with party fill or not. A few times I've accidentally went into a match with the wrong queue!
@TheSpiffingBrit I never thought of a video releasing the same day as a game would benefit from the marketing spend too, as I always assumed it was just about the number of eyeballs, so I guess it's a synergy of both feeding off each other.
More organics, then ads & views and thus more organics
@TheSpiffingBrit This was really clever; hope it doesn't have any impact on the monetization of the channel!
It was cool to have a bit of a behinds the scenes of monetization too.