Take a look at this jet thruster effect that @OrangeArshe【Blender勉強中】 has showcased!🔥 The procedural animation and use of nodes here are next level—perfect inspiration for anyone diving into #B3D or #Blender3D.
This is an absolute GIFT to the Blender community! 🔥✨
Daniel Bystedt dropping a FREE cloth simulation addon with readymade assets AND collision characters? The generosity from top-tier artists like this is incredible! 💪
@FR3NKD What’s his purpose ? Could be a no brainer 😄Explosive > Red, Healing > Green, Support > Orange/Brownish, Ressources > Blue, Poison > Purple…
Some people asked me about how I made the transitions and blend animations for Mega Man, it's mostly done in AnimBP using different conditions collected from main BP
If there is no GI could you light an interior the answer is yes. Balance tomemap and skylight HDR and use reflection probes to highlight dark areas.
This example is all dynamic using
Unreal Engine 4.27 distance field meshes with AO no fill lights and no RTX.
Hitting 120fps+ 4k Native Cinematic Settings
RTX4090
The tutorial for baked lightmaps at link below
https://t.co/svBjhVsQtz
@UnrealEngine@nvidia@80Level@ArtStationHQ
Today I achieved a state of pure flow for seven hours straight when I realized that the original vision could be realized:
• No need to append a Node Group, everything is set-up automagically
• Everything you need for quick compositing in one place
• Don't need to access the compositing tab, you can work directly in the viewport
• Built to be performant and real-time like a game engine
BONUS:
I added fog! and you don't have to tinker with the mist pass every time!
And this, my dudes, is the evolution of QuickPostFX, from a simple node group to a handy addon.
What do you think?
@FR3NKD The only thing missing IMO is a good High to Low baking tool embedded in the whole pipeline and then we’ll have a totally free and powerfull Substance Painter / Marmoset Toolbag right in Blender. (I may have missed it, but I didn’t found anything related in Ucupaint.)
BIG UV UPDATE ON IT'S WAY TO BLENDER
I wrote this uv sync select design task 5 years ago
https://t.co/1jV2Jo5a9z
The amazing Blender developer Campbell Barton has now implemented almost all aspects of it
https://t.co/CZcEeFisVy
#b3d#3dmodeling
I got tired of recreating my compositing node setup every time so I created QuickPostFX for when you just need to give your render that extra boost.
Live on my Gumroad now!