The Seaside Sprout by Digital 3D Artist Travis Sindewald is a personal project inspired by the background images that usually accompany LoFi streams. The project used an Unreal Engine water plugin to help complete the calming coastal elements.
"I set out to build a place that feels cozy and quiet, like something you’d see in a LoFi stream. At the same time, I challenged myself to blend a more painterly style with realistic lighting and materials. I mainly used Blender and Substance Designer while the water is using Unreal Engine 5 water plugin." - Travis Sindewald
Forget-Me-Not Studios spoke to us about the narrative mystery game 12, Memory Lane, sharing the vision behind it, the challenges faced during development, and its approach to portraying Alzheimer's disease.
Read: https://t.co/kIepKTSdJI
Judge delivers bombshell order for Krafton to reinstate fired Subnautica 2 devs and CEO, putting $250m bonus package back on the table
https://t.co/eM6xq1vTaD
> be employee
> work at Atlassian
> 10am
> get promotion
> celebrate on LinkedIn
> new career milestone
> overwhelming joy and pride
> 2pm
> get email
> position promoted to being cut
> laid off
> promoted and laid off in same day
Here's what happens when you take a 19th century painting and transform it into a real-time 3D environment fit for a fantasy medieval game.
Introducing River Town: Laundry Day, our studio's latest project, inspired by Christian Friedrich Mali's oil painting "Wash Day Before a Small Town."
Built in #UnrealEngine with assets created in #Blender, our goal was to capture what made the original painting feel alive.
River Town includes a mix of hand created, sculpted, and textured assets, with modular building elements, overlaid with tessellated Megascans materials. Materials were altered and customized to capture the style and atmosphere of the original artwork.
See more on #ArtStation: https://t.co/ZN5cWGASsi
The team:
Inka Sipola - Artwork planning, project creation, texturing, lighting, art, assets, composition, props, material work, sculpting, cinematics
Jacob Norris - Art Direction, Final Renders, Some Lighting and Post Process work
#medieval #fantasy #gameart