Hey Everyone! I've put together a free collection of 50 .PNG Heightmap Files for #UnrealEngine! You can get it on itchio: https://t.co/1zxXkOL6YK or Ko-fi: https://t.co/E6xQL6noYu Enjoy!
Happy #VFXFriday! I've released my FREE 'Cinematic Explosions' asset for #Unity3D.
🔥 Everything seen in the video is included!
AAA high-quality explosive VFX w/ dynamically lit smoke, particles, camera shake, and physics at your fingertips.
🔗 https://t.co/ASpr0pvXbI
#gamedev #indiedev #vfx #realtimevfx #gameart
Bouncy movement-sensitive interactive bands animation set we've been cooking up with @griflan for an upcoming site with @Jesper_Landberg. Made in @rive_app & some simple JS.
Made a code plan for the Regency Solitaire II intro movie. I like to list out all the steps in Notepad++ with a * by them then change the * to a - when done. Then when they whole thing is done, this list goes into an archive. It's quite a lot of work.
Finally signed back into Twitter. Instant regret, but I found some cool gamedev stuff and retweeted it. Hope everyone had great holidays and the new year is off to a good start!
Finally tried the jolt physics extension for #GodotEngine and it really allowed me to up the fish flopping without breaking the sim. This kind of hit explodes the ragdoll on godot's built in physics.
New magic preset coming to EmberGen 1.1 in just a few days. This is actually a replacement for the magic_and_sparks preset. I've been reworking most 1.0 presets to look a lot better and I'm really happy with how most things turned out.
Now you can save and load replays! I can finally rewatch and share my records 😉 #Shakedown#gamedev
At 10pm CET I will strart the 100th Shakedown stream! 🎉 It will be a little recap of how the journey went so far and a look into the future, + a little #b3d.
No other PS1 game impressed me more for being innovative and ahead of it's time than Mizzurna Falls
A game from 1998 that has a day/night cycle, unique enterable interiors, NPCs that you can talk with and a small town where can explore by walking or driving is hella impressive
👀I want your opinion on this.
In platformers, do you like the "old" or the "new" gravity?
Some that look at the old think it's too floaty, nobody that played my game raised concern about it though.
.@Un1cornHuntrSam shipped Blender Auto-Terrainer V2, a new version of the Geometry Nodes-powered procedural generator that lets you transform any low-poly mesh into realistic and customizable terrain.
Learn more and download for free: https://t.co/VAUKh9pyvk
#blender3d#b3d