Work in progress for this custom Kuwahara & Line Art shader I'm creating inside @UnrealEngine
Currently testing it on the Nordic Fishing Hut environment by Studio Fjuna
Inspired by Florian Schmoldt's great shader, which you can find in the link below:
https://t.co/buj6i6FpVj
Hi! This is the newest tutorial I created, focused into bringing Marvelous Designer sims into Unreal Engine 5.
The tutorial is in spanish but I added English subtitles for accesibility. Hope you like it, cheers!
https://t.co/uLNpkv9Hfv
#UE5#UnrealEngine5#tutorial#3d
Michelle's proof of concept is out!
I'll share more details on how we achieved the look by combining CelShading, Hatching lines, Weighted Outlines, Painted (and Procedural) Stylized Normals and Motion Smearing.
Check the thread for the result and breakdown🧵
#unrealengine#ue5 #stylizedart #realtime #3dcg #shaders #techart #technicalart #niagaravfx #realtimeVFX
I wanted to share the entry and a small making of I made for the #kineticrush challenge by
@Pwnisher
Software:
@UnrealEngine, 3DS Max, Accurig, Mixamo and some assets from @kitbash3d and @bigmediumsmall_
Instagram:
https://t.co/NB8Y6kGNQO
Thank you!
@80Level We are not accessing or reading Substance users’s projects in any way, shape or form nor are we planning to or have any means to do it in the first place. I fail to see the point of doing so and every serious company in the industry would drop us immediately if it was the case.
I was working on videos for UE 5.4 and wanted to give a sneak peak on Layered Control Rigs. You no longer need to bake to edit anim clips! Lots of fun uses with this.
Stay tuned for the video and the example content!
#UE5#gamedev#ControlRig#animation#rigTip#Sequencer