@Giulio6686 I went with Godot because I wanted a full game engine, not just a web rendering/game framework.
Phaser and Pixi are great, but they’re mainly built around JavaScript/TypeScript and browser-based games. Godot gives me the whole stack
Never tried them tho
cool concept ruined by genAI use. Devs, see it from a commercial standpoint:
This game could have gone viral as a "hand drawn peaky blinders meets punch out", there's some intent and care behind it, instead it's just today's discourse about slop