#OpenToWork
Two NPC characters I rigged and animated for We Will Be Gods, a stylized top-down game.
I had a lot of fun working on these little guys!
I’m currently looking for new opportunities as a 3D Gameplay Animator. Feel free to reach out :)
#gamedev#animation#3d#game
no more having to open photoshop to create alpha textures from photos https://t.co/52Nz9M4c3g
same process i use in photoshop: Black and White adjustment + levels but now in the browser
Some early death anims for the game now known as #Deadlock . You can probably see these still on Professor Dynamo if you look close. #animation. Whether Games or Feature film, you can always add details to your work to enhance what the viewer/player experiences. #havefun
I had an idea for a tasteful reimagining of Gamma's storyline, but I don't think I'll go back to this anytime soon. I also thought of making it an animated series instead, which is where this video initially came from. In the end I concluded that it would take way too much time.
TMNT Michelangelo 🐢
Created after an intensive mentoring from the Anim Kickass class by Chalermphol Wattanawongtrakool.
Learned a lot about shot ideas, character personality.
This project reignited my passion for animation hope you enjoy it!
Rig:@KielFiggins#TMNT#3danimation
India’s next big animated project brings together local studios and ex-Arcane talent – and it looks absolutely epic.
Watch the full trailer: https://t.co/98yeFvPSTP
When I made this animation as a style test, I started flirting with stepped animation. There’s something about the texture it adds to the motion that I can’t get enough of.
A friend give me some feedback and said I could improve this shot, so I added: Camera, smear, fx and some animation fixes.
#3dcg#maya#3danimations
Rig: @chowgood
Model: @h3ptapod