#GodotEngine 4.7 is here! 🎉 Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut helms a bevy of new features to eliminate any remaining friction between you and your vision!
https://t.co/zJqAGzmqoG
Waydroid is far more advanced than most Linux users realize.
You're not running an Android emulator.
You're running Android containers with near-native performance.
And most users only use 10% of what it can do.
10 features that completely change the experience 🧵
trying out @ucupaint so far it's great especially with the upcoming PSD import + export support.
what's missing is to sync it with PSD or any app. and projection painting similar to 3DCoat.
--
As for Blender, what it really lacks are selection tools.
https://t.co/qQtdp1HAss
We've been working on replacing the Asset Library with something built for the present and future. Here's what's coming. #godotengine
https://t.co/VhYNA3nG3v
Terrain3D v1.0.2 has been released. This is a maintenance release that supports Godot 4.6+ and fixes some bugs.
v1.1 is still cooking and will come out maybe in a few weeks after a few more updates.
Here's #GodotEngine 4.7-dev3, and it's feature-packed with great workflow improvements!
🧃 Control transform offset
🔎 PopupMenu search bar
🧲 3D editor vertex snapping
🖼️ Android Picture-in-Picture
📚 MeshLibrary editor
📸 Linux Wayland HDR
& a lot more!
https://t.co/eyxucdknnK
#Godot 4.6 is out, and all about your flow!
This release puts your workflow first with a new theme, flexible docks, and dozens of UX improvements. Default Jolt Physics, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
https://t.co/BU1KhuqIVt
Newer Adobe software, such as Photoshop, may soon work on the #SteamDeck and Linux thanks to a fix in the works from GitHub user PhialsBasement:
https://t.co/bzKwFpu2wY
Did Blender help you this year? Help back!
If every active user contributed $5 this month, Blender would be funded for the entire year 2026. Professional 3D software. No subscriptions. No limits. Just your support.
Do your part. Donate today.
https://t.co/aoJDUK8Sm5 #b3d
@GreenCrowDev and I are making an addon for #GodotEngine that lets you control every aspect of rendering and post-processing in one place.
For example, you'll be able to adjust rendering settings that are usually hidden in the Project Settings, like shadow resolution and anti-aliasing, control the sun, tweak WorldEnvironment settings, add and customize lens flare and other effects, as well as handle post-processing in general (color correction, chromatic aberration, film grain).
You'll also be able to change the mood of a scene entirely with just a couple of clicks by selecting a preset (e.g. cinematic, horror, noir, etc.).
Would this be something you'd be interested in?
ok so about 5-6 hours in godot, here i am render wise it's amazing.
Physics is so much easier as it's a built in feature, you can also bake lighting on the go as you design your scene, it's fun to play with it
time to play with shader
#indiedev#indiegamedev
effort = 10%
Result = 10000%
Amazing breakdown of wind Fx by displacing the vertex by Bobby Donald, use just the texture to get smooth flag animation in games. #UnrealEngine#VFX#GameDev#screenshotsaturday
Welcome @wacom to the Blender Foundation’s Development Fund as a Corporate Patron!
A key contributor for the optimization of pen and touch performance and the development of a next-generation Blender experience for Android tablets. https://t.co/qxl0yLN76g #b3d#DevFund