I made a little client-side prediction server reconciliation in Godot with no addons.
Oh, and it's MIT licensed if you want to take a look :)
Would you give this a star on GitHub? โญ
#godotengine#gamedev#indiedev
@KattyTheEnby@Random832@tsoding@g37800163 IIUC, on word-addressable platforms the extra data is needed to point to a specific byte offset within a word.
But since ints are already word-sized, int* doesn't need that extra data.
So this is only related to word-addressable platforms, I guess.
I just discovered a website where you can look at famous game design documents (Halo, Far Cry, DOOM, Fallout 2)! https://t.co/0cnxnjKrdy #indiedev#gamedev
GAME ANNOUNCEMENT!
Introducing Rite of Osiris.
- First-person survival horror set in 1831 Egypt
- Hide in darkness, extinguish your light, and run when something finds you
- Search for scarce materials and craft survival tools
- Follow the traces of a lost expedition
- Lift, drag, stack, break, and manipulate physical objects by hand
WISHLIST NOW ON STEAM:
https://t.co/AwppnTCRMO
Please RT!
This Thursday there will be a one of a kind event!
@antovsky will walk @its_bvisness and me through the design & implementation process of PS Move - a tracking solution for Playstation.
We're gonna walk through the hardcore hardware reality of the solution, grounded in the historical context (market rivals, PS game development)
@antovsky has even prepared a software simulator, to accurately showcase the difficulty - simulator can change lighting conditions, bluriness of the image, etc.
It's gonna be a long one, +3h of stream, with lots of stories and angles and plot twists! Make sure you're ready on Thursday!
I've been working on a #b3d add-on to batch export models for modular game objects.
None of the existing solutions worked the way I needed, so I decided to build my own.
I plan to release a demo soon.
Would you like to get notified when that happens?
#blender#gamedev#indiedev
I uploaded a *SLIGHTLY* extended version on YouTube, and I'd gladly appreciate if you could ABSOLUTELY BOMB the video with likes to support the project ๐ถโ๐ซ๏ธ
#godotengine#gamedev#indiedev
@bjornornorn I'd go for the water source option imho.
Addind a water management aspect seems a very deep rabbit hole (for the developer) that may not even resonate with the kind of cozy game you're making ๐ซถ