O mais engraçado é que eu passo o dia falando de ferramenta gringa, Higgsfield pra cá, Kling pra lá, modelo novo toda semana...
Aí aparece uma ferramenta BR entregando 1080p, com preço que faz sentido pra quem recebe em REAL, enquanto certas plataformas fariam o mesmo teste custar centenas de reais em créditos.
Isso precisa ser falado também.
Tem ferramenta brasileira fazendo coisa MUITO interessante e quase ninguém daqui presta atenção porque estamos todos condicionados a achar que se veio de fora automaticamente é melhor.
Não é.
Se tem produto brasileiro competindo de verdade, eu quero testar, comparar e mostrar.
Apoie as marcas brasileiras, caralho. 🇧🇷
E @CreathoonAI, eu tô de olho em vocês.
Can't describe the scroll animation you want? Save 𝘁𝗵𝗲𝘀𝗲 𝟭𝟬 𝘁𝗲𝗿𝗺𝘀 and give them straight to Opus 5.5:
→ Scroll-triggered: an animation plays once as an element scrolls into view, like a fade-in or a slide up
→ Scroll-linked: the animation's progress follows your scrolling, and scrolling back plays it in reverse
→ Parallax: foreground and background move at different speeds, which adds depth
→ Sticky: an element sticks to the screen at a certain point while everything else keeps scrolling, like a nav bar or section headers
→ Pin: a whole section locks in place while its content changes step by step as you scroll, then lets go when it's done
→ Scroll Snap: when you stop, it lines up with the nearest screen or card
→ Horizontal Scroll: you scroll down, the content moves left
→ Stagger: a group of cards comes in one after another
→ Text Reveal: a paragraph lights up word by word as you scroll
→ Progress Bar: a line at the top grows as you scroll, showing how far you've read
To use them on 𝘆𝗼𝘂𝗿 𝗼𝘄𝗻 𝘀𝗶𝘁𝗲, send this to Opus 5.5 👇
"Read the web pages in my current project. If there are several pages, ask me which one to change first. Pick from these 10 scroll effects and add them where they fit: Scroll-triggered, Scroll-linked, Parallax, Sticky, Pin, Scroll Snap, Horizontal Scroll, Stagger, Text Reveal, Progress Bar. Put any effect I name exactly where I say.
1. First give me a table: which section, which effect, and why. List the sections where nothing fits too, and don't add effects just to have them. If you're unsure, build a separate preview page that tries the candidate effects on my content. If you can open a browser, take a screenshot of the page before any changes.
2. Change nothing until I confirm. If the project already uses an animation library, stick with it; otherwise prefer CSS. Animate only transform and opacity. Use Scroll Snap only inside a local container. Make it responsive on phones and tablets, for example by turning horizontal scroll into a vertical stack and toning parallax down. For users with reduced motion turned on (prefers-reduced-motion), or in browsers that don't support scroll animations, skip the animation and just show the content.
3. When you're done, scroll from top to bottom at desktop and phone widths and check that nothing covers the content and nothing overflows sideways. If you can take screenshots, give me the after shots; if you can't, tell me which spots to check by hand."
Andrej Karpathy:
"Prompting is going away.
Delete everything, keep Graph."
In 1 hour he shows how to build Graphs, and why it's the only thing that will be left standing at the end
LLMs → Prompts → Agents → Graphs
a prompt gets you one answer and forgets the job
an agent finishes the job and forgets what it learned
a graph keeps every finished job and turns it into the starting point for the next one
watch it today
then save the full guide on Graphs below before everyone catches up ↓
it's the best time ever to be a creative
you can now ship everything you can imagine, all on your own
so long I felt bottlenecked by my ability to create graphics and videos
don't let the creative doomers get to you, this is the ULTIMATE golden time
hyperfocus on finding ideas that move people and use these magic tools to distribute them throughout the universe
holy f*ck, i’m convinced Claude Opus 5.5 is getting dangerously close to replacing a motion design studio…
what used to take hours of animation, rendering and manual fixes now runs inside one Claude Code session.
the secret isn’t a better prompt. it’s a self-correcting studio:
→ 1,820 frames generated directly from code
→ 6 automated checks catch errors and broken layouts
→ failed checks trigger another fix and render
→ the loop stops only when all counters hit zero
no After Effects. no video model. just Opus, a harness and a loop that knows when the work is actually done.
You know how I make these beautiful videos? I put an effort into them. I work on them. I craft.
It is not fun to ask Opus or Astra "make me a stunning video to impress SF tech folks". Well, maybe it's fun once or twice. But what's really a great feeling is to make something from your head to happen in reality using these awesome tools. And make it the way YOU like.
It's called creativity, I suppose.
Ingeniero de IA en 2026.
Haztee un favor.
- Aprendé Python de verdad
- Entiende una API antes que un agente
- Aprendé cómo funciona un LLM, no solo el chat
- Construye con tool calling
- Aprendé RAG
- Aprendé embeddings y búsqueda vectorial
- Armá un agente real, uno solo
- Dale memoria
- Dale tools de verdad, no un mock
- Pon reintentos y fallbacks
- Fuerza output estructurado
- Pon auth
- Pon observabilidad
- Pon evals
- Rompelo con fallos reales
- Deployalo en público
- Mirá lo que cuesta en prod
- Bajá la latencia
- Leé los logs
- Arreglá lo que el usuario sí rompe
- Abri la app
- Escribí un readmee que se pueda seguir
- Pon el demo en el CV
Dejá de armar otro chatbot generico.
Armá algo que alguien usaría aunque no tenga “AI” en el nombre.
Guardalo.
ex. Anthropic designer released Opus 5.5 motion design harness, that turns Claude into premier motion design studio.
this is unreal…
send it to Opus 5.5 & Fable 5.5, and thank me later. Then read the full roadmap with examples below.
Many people have asked me how I create these amazing animations using Opus 5.5.
So I created a skill for it: video-by-reference
It introduces a brand new design workflow that carefully studies a video's look, sound, editing, and pacing and adapts them into an inspired web animation.
I've made this skill completely free and open-sourced.
Any feedback is much appreciated!
@Framesofnick you're a moron that falls for clickbait. i'm even more stupid to comment on this giving you engagement and pushing your obvious ragebait reaction up. fuck off
this is pure f*cking treasure
Netflix engineers posted 20 GitHub repos that turn your Opus 5.5 into a f*cking motion empire:
built for Opus 5.5
1. claude-motion: taste, checks its own frames, sound written in code. the author built it for Opus 5.5
https://t.co/TtBtU2nVrN
2. claude-motion-design: HTML, Playwright and ffmpeg, no Remotion. the demo was made on Opus 5.5
https://t.co/iOsyrWUvKE
3. motion-graphics-skills: 13 skills for launch videos. the README tells you to run it on Opus 5.5
https://t.co/yNZhCZO8wT
4. claude-remotion-skill: a Remotion editor from one prompt. captions, B-roll, sound
https://t.co/immhzwVP5i
5. klik-anim-skill-creation: the laws of animation and camera, built on Opus
https://t.co/XWqUnn4v7o
6. hyperframes-motion-reel-skill: a showreel cut to the beat at 120 BPM, on HyperFrames
https://t.co/E96s10io4Q
7. product-launch-motion: a full launch film. voice-over, camera, color grade
https://t.co/VBfllJ6j1K
8. animate: a short clip in one canvas file, storyboarded as it goes
https://t.co/xafT2UPXUe
9. motion-design-skills: timing, color, typography, logos, Remotion
https://t.co/gKUqO9P2Xe
10. hyperframes-student-kit: 14 skills and 406 motion graphics cards
https://t.co/fJmzb9I5z0
the engines these skills render with
11. hyperframes: HTML to MP4. the one almost everyone installs
https://t.co/4rIffGKusx
12. remotion: video written in React
https://t.co/o5zRdBgcS0
13. remotion skills: the official Remotion skills for your agent
https://t.co/EieoL5Quaq
14. GSAP: the timelines HyperFrames runs on. skills: npx skills add greensock/gsap-skills
https://t.co/LYRTAx5wvF
taste and everything around it
15. motion-design-skill: motion principles that work with any engine
https://t.co/Vgr318UX9h
16. awesome-motion-design-agent-skills: a map of GSAP, Remotion, Lottie and Rive skills
https://t.co/hF0ZxWyjcI
17. motion-graphics: B-roll built straight from your transcript
https://t.co/Gwi9SKlS9C
18. motion-dev-animations-skill: web animation on https://t.co/V19R87wQid, not video
https://t.co/YOL7zHaCB5
19. motion: Motion itself, formerly Framer Motion
https://t.co/Jp9AReFaWe
20. lottie-web: when you need Lottie, not MP4
https://t.co/TEG0FY4vFg
the stack in one line: Opus 5.5 writes the code, a skill sets the timing and the camera, an engine renders the MP4.
check each repo before you install. save this.