¡Nuevo tutorial práctico de PCG en #UE5 (en español)! Aprende fundamentos y nodos básicos para crear mundos procedurales ACTUALIZADOS. ¡Adiós tutoriales obsoletos! ▶️ #UnrealEngine5#PCG#tutorial#procedural#gamedev
If you're an indie developer interested in making headway into the Fortnite ecosystem or if you're already using UEFN and want to continue refining your skill set, the Epic for Indies discord has a Masterclass for you:
✅ Explore the benefits of developing with UEFN
✅ Learn how to bring your Unreal Engine skills into Fortnite
✅ Discover how to publish your first game
✅ Monetization insights through the Creator Engagement Program
✅ A look at upcoming tools and features
So join us tomorrow at 3PM ET on the Epic for Indies Discord: https://t.co/gjRWW4Ba7Z
Happy to share that I have received the updated badge for 2025 as an @UnrealEngine Authorized Instructor partner for #EpicGames ! 🎉🎮🎬
https://t.co/NiKXZlQLVw
Motionographer’s Crystal Ball 2025
🔮 What does the future hold for motion design in 2025? Dive into Motionographer's Crystal Ball to uncover expert predictions shaping the next era of creativity.
From emerging trends to industry-shifting innovations, discover what lies ahead for motion designers around the globe. 🌐
✨ Whether it’s new AI-powered tools, evolving storytelling techniques, or the expansion of immersive experiences, these insights are sure to inspire and challenge the way we think about the future of motion design.
Explore the full article via the link in bio! 🔗
#AIInspiration #MTNGRPHR #Motionographer #MotionDesign2025 #CreativePredictions #DesignFuture #MotionTrends #InnovativeDesign #CrystalBall2025 #VisualStorytelling
¿Quieres ver la serie tutorial completa en mejor calidad y suscribirte para no perderte los próximos? ¡Aquí tienes el enlace a YouTube! https://t.co/THz7o7Kxsz
¡Nuevo tutorial práctico de PCG en #UE5 (en español)! Aprende fundamentos y nodos básicos para crear mundos procedurales ACTUALIZADOS. ¡Adiós tutoriales obsoletos! ▶️ #UnrealEngine5#PCG#tutorial#procedural#gamedev
Last weekend I was able to get my👋on #UnrealEngine 5.4 Preview to test #ProjectAvalanche / #MotionDesign. Using my love for #Fortnite, I tried to recreate some of its animation dynamics, including Cloners, Effectors, Modifiers and FX within the new Material Designer panel.
ChatGPT can now create Mind Maps.
No more wasting hundreds of hours making visuals for studying or simplifying complex ideas.
Here’s how to do it for free in a few seconds:
In this video I demonstrate #UnrealEngine5.4's brand new workflow to automatically retarget animations between common skeleton types.
This tool makes it super easy to bring your animation into Unreal from outside sources.
With just a few clicks, you can transfer animation two/from most industry standard skeleton types (Mannequins, Mixamo, Motionbuilder, Xsens etc...) with support for root motion and IK bones.
If you want to make simple edits to the resulting motion on your character, you can optionally auto-generate an IK Retargeter to tune as desired.
When you start a project, it can be daunting figuring out what you need to collect in the planning phase, or what idea to run with from a mass of cool imagery.
The central hub of your project is important.
Here are some tips to help out. 🖌️
👇🧵
Very excited to share a sneak peek of Unreal Engine 5 running in WebGPU, with multi-threaded rendering, many performance optimizations, and the star of the show... an asset streaming system #ue5#webgpu
https://t.co/65mo3GGkl3
Introducing Sora, our text-to-video model.
Sora can create videos of up to 60 seconds featuring highly detailed scenes, complex camera motion, and multiple characters with vibrant emotions.
https://t.co/YYpOAcrXQ3
Prompt: “Beautiful, snowy Tokyo city is bustling. The camera moves through the bustling city street, following several people enjoying the beautiful snowy weather and shopping at nearby stalls. Gorgeous sakura petals are flying through the wind along with snowflakes.”
If you think OpenAI Sora is a creative toy like DALLE, ... think again. Sora is a data-driven physics engine. It is a simulation of many worlds, real or fantastical. The simulator learns intricate rendering, "intuitive" physics, long-horizon reasoning, and semantic grounding, all by some denoising and gradient maths.
I won't be surprised if Sora is trained on lots of synthetic data using Unreal Engine 5. It has to be!
Let's breakdown the following video. Prompt: "Photorealistic closeup video of two pirate ships battling each other as they sail inside a cup of coffee."
- The simulator instantiates two exquisite 3D assets: pirate ships with different decorations. Sora has to solve text-to-3D implicitly in its latent space.
- The 3D objects are consistently animated as they sail and avoid each other's paths.
- Fluid dynamics of the coffee, even the foams that form around the ships. Fluid simulation is an entire sub-field of computer graphics, which traditionally requires very complex algorithms and equations.
- Photorealism, almost like rendering with raytracing.
- The simulator takes into account the small size of the cup compared to oceans, and applies tilt-shift photography to give a "minuscule" vibe.
- The semantics of the scene does not exist in the real world, but the engine still implements the correct physical rules that we expect.
Next up: add more modalities and conditioning, then we have a full data-driven UE that will replace all the hand-engineered graphics pipelines.
https://t.co/7BikSgE7iN
Check out my new work on my
@Behance & @ArtStationHQ
profile, full real-time cinematic using
@UnrealEngine : "THE PARADOX" : https://t.co/i07idCXxSf // https://t.co/MkmuJXoGte
Make it your New Year's resolution to learn animating in Unreal Engine 5.3 📽️
Get started with our Tips & Tricks playlist here!: https://t.co/9EiAJnByZ0