@GuyStephensPro Yeah, I also feel like I went a bit overboard with the chaos in some parts. I also didn't get to show four-player co-op, the different suits, some of the weapons and enemies. I'll have to keep all that in mind when I work on the full gameplay trailer. Thanks, mate!
Okay, I got food poisoning right before Next Fest and lost several days of work, so I had to throw this trailer literally together at the last minute.
But what do you think? Is FURMAGEDDON worth wishlisting? Please be honest, even if you don't like it. I sick and old andtired... and really need your feedback guys🥺
#nextfest #SteamNextFest #wishlist #steam #gamedev #indiegame
Finally!! The team is exhausted but also excited to share our FIRST GAMEPLAY LOOK of FURMAGEDDON!
We're also part of Steam Next Fest event currently, and the demo is live. Give it a try, and let us know what you think. Link is in the comments.
If you like what you see and want more, please wishlist. It really helps motivating our small FUR team. 😀
We'll be sharing more updates and release news in the coming weeks.
#Furmageddon #SteamNextFest #IndieGames #Gaming
Yesterday, I received a new display from China, much bigger and more powerful. So I guess my little desktop gadget for tracking AI context usage limits is moving to a new home!
#ESP32#DIY
Both IRON GUARD games are in the Steam Autumn Sale right now.
If you like tower defense, shooting, strategy, VR, might be worth checking out 🙏
#steamVR#indiedev#towerdefense
Hello, we wanted to share a big update about IRON GUARD VR on Steam.
We've added Endless Mode to all 30 levels, additional languages, along with various other QOL improvements and many QOL fixes.
We're in final testing and planning to push the update Oct 1st. If you've played IG and want to help test, DM us and we'll add you to our pre- release channel.
Have a Steam Frame?
We'd love to give you a FREE key and would love to know how it holds up with standalone Frame!
#VR #SteamVR #SteamFrame
Introducing Claude Opus 5.5, the first model in our new Claude 5.5 family.
It performs at the level of Claude Fable 5.1 for most tasks, and costs 40% less to run than Opus 5.
How do you simulate thousands of enemies on a mobile screen? 📲
Learn how @piktiv ported Deep Rock Galactic: Survivor to mobile: flow field navigation, KD-tree physics queries, GPU vertex animation, and Burst-compiled jobs.
🔗 Read the full dev interview: https://t.co/Oc2QNCxzOi
#MadeWithUnity | @FundayGamesdk
@shinobi602 It's really sad to see another great studio shutting down. We're barely staying afloat ourselves. These are really tough times for the industry 🥺