Hi, im Max Derksen, a 3D Artist and developer 3D tools.
Can you find me
Artstation: https://t.co/zAmQORN8Uu
Gumroad: https://t.co/VKe3JWDIis
Blender Market: https://t.co/x2SujESNp7
I finally put together a dedicated landing page for all my Unreal Engine optimization content.
It collects my tutorials, long-form videos, UE5 release highlights, and sample projects in one place:
https://t.co/DetbR9EmSG
I’ll keep adding to it, with a lot more coming soon!
I just discovered this morning that part of my work was used as inspiration in Assassin's Creed Black Flag Resynced. Proud ❤️
Anyone interested in Technical Art? 🔗 https://t.co/MQP1nKiD0x
#GameDevs
My team at @Google has just open sourced GNM, our parametric 3D statistical model of the human head, which is learned from a large dataset of 3D scans. It provides fine-grained control over facial identity (170 head and 80 teeth components), expressions (383 components, with a range of -3 to +3) and head pose.
You can get all the data here! https://t.co/kj1vkbXR0x
Congratulations to everyone for the release, and stay tuned for the next ones ;-)
Lots of people going nuts for this effect but not a lot of solutions being shared 🤔
Here's a quick method for anyone that wants to try it.
Of course the OP is a master and it takes a lot more work to get such a beautiful result 🤩
📢TriFlow: Generating Artist-Like 3D Mesh Topology via Nearest-Vertex Vector Fields (ECCV'26)📢
Compact 3D meshes with clean, artist-like triangle topology - structured connectivity you'd expect a human modeler to make🙂
🌐https://t.co/PsrCkwUrCJ
▶️https://t.co/nlLTliWEEa
Pipe It, the UE Pipe Plugin is finally 1.0 ready and coming out to @fab in a few weeks!
It's been a fun 6 months journey taking this simple idea and transforming it into a complete tool meant to make pipes easy and fun. UX is such an unseen beast and it renewed my respect to #UX designers across the world.
Here's a small video of the tool working in Unreal 5.7.4, drawing pipes like never before :D.
Would you like to get your hands on this plugin when it comes out? What features would you like to see come out with the plugin? Let me know in the comments.
A big thank you once again to @phyronnaz for his help!
#pipeit @UnrealEngine #ue5 #GameDev #realtime #uxdesign