CEB SAM 3d Body V5.00
Now with Fast Sam, Sam cpp, and a couple of WIP tools that I'm working on.
https://t.co/ZD3M5z77Mx
or at:
https://t.co/E9LhZZfnf9
#mocap#animation#b3d
CEB SAM3d Body WIP2, controlling the animation from a curve.
First loop: Original Animation
Second Loop: Animation on a curve
On this video you can see that, depending on the part of the curve, the character tilts and position the foot in a way to better balance itself, changing the original animation.
Still a lot of work to do, yeah, I know it doesnt look good yet 😊
CEB SAM 3d Body WIP3, when you add an action strip, the normal behavior is that the start of the new action strip goes to where you animation was created. That can be boring to deal when you want to continue a previous action.
I'm adding a control that you can use to add a new action but its start will take into acount the last position of the previous action.
RealityScan 2.2 and that means full AMD GPU support has landed!
Mix AMD and NVIDIA in the same machine and RealityScan will use both at once. More details on that and the latest bug fixes can be found here: https://t.co/hqrNEiIdz1
Working on the next update, adding the follow curve path.
On the video first you can see the original GEM-X animation and then the one driven by the curve path
#mocap#b3d
I'm looking forward to testing Nvidia Motion Bricks - supposedly they will be releasing an Unreal demo project in July? The video examples are impressive, but the Github is very confusing - apparently there's currently no way to get it working in Unreal, like in their videos.
The secret turned out to be to make sure in Maya that the character was facing forward in the Z axis (?). And also, in an a pose - don’t believe the various docs that say a t pose is usable. It isn’t. lol
@iabom@imratks2017 I just posted the test I've done, on the first part of the video. It took me a long time since I was also using the footage to test some updates I was doing.
Please let me know what you think.
Just finished uploading the CEB SAM 3d Body V4.
Patrons that have access to the Google drive folder, you can already get it.
Here is a bit more explanation of what is inside.
https://t.co/vBPDNAzLmU
I was too excited to post it, that I didnt want to wait, tomorrow I'll make a video showing it better
Glad to share our work LooseControlVideo (LCV) has been accepted to #ECCV'26.
LCV lets you create and edit videos with 3D boxes, an easy yet expressive way to creatively direct object trajectories, rotations, occlusions, and camera motion.
Project page: https://t.co/PjynfUZtMm
Testing wip version of Floor alignment tool on CEB SAM 3d Body
In this video you can notice that initially the blue annotation was were the foot detected as floor, and using the floor alignment tool, you can move the animation to really align to the floor of the 3d space.
Hope the video makes more sense than my text 😅
#mocap #b3d
Depth Anything 3 now runs as pure C++/ggml (@ggml_org) . No Python, no PyTorch, no CUDA toolkit at inference, just one self-contained GGUF.
It's faster than PyTorch on CPU! and ties speed on GPU. The CPU win came from the last place..I'd have looked.
Quantized GGUF on @huggingface🤗
Shout out to @ggerganov for ggml (we are building a ggml-world!❤️) and to @ByteDanceOSS and Depth Anything 3 authors @bingyikang@jhliew91@donydchen !
Use TensionFX by Tyler Wilson to easily control character material properties based on squash and stretch in Unreal Engine 5.
Get it here: https://t.co/ut0g54Vhca