@maracrrt Agreed! My hd was full so I wanted to remove some big assets local content.. great fun scrolling through hundreds of assets to see if they are downloaded or not π
@WillFaucherVFX Ran into this as well, it seems this was done intentionally. The 'fix' I did was create a boolean with branch on tick and called it something like 'Rendering?' and then if true run a function which sets the parameters.
@tillederdon Thank you! A lot of that comes from tweaking parameters in the Sky Atmosphere actor. The 'Atmosphere Height', 'Rayleigh Scattering Scale' and ' Mie Scattering Scale' are usually things I start with. But there are a lot of fun things to play around with in that actor!
Little WIP update on adding a rotator to the volumetric fog to create vortexes/tornados etc. To be included (with cooler examples) in the next version update!
#UnrealEngine#ue5#ue#ue4
@finaldefect Mine is more meant for set dressing, whereas Fluid ninja live has more of a focus on interactivity. I don't consider to be in competition with their product. That said, their smoke (well, their whole product) is absolutely amazing and deserves the highest praise!
@Mantikator The ground fog has distance fields enabled with a height of around 50 i think. Dryice is a good preset as a starting point. For the night I'd advice to first make it look decent with daylight and then adjust the color to be moonlight and use the exposure to make it darker.