just like good startups usually don't succeed on their first business idea, "oneshot" shouldn't be what designers go after with ai. it's important to view ai as a powerful tool that helps you explore more faster, so you can arrive at a place you weren't capable of reaching before.
Introducing our new text-to-motion model, built in-house at Viggle, now live in PINOC! ð§µ
Type a motion, get the animation in seconds. High-energy, expressive action is where it shines: sports, combat, dance, full-on performance.
Block shots, prototype gameplay, fill your world with NPCs. Save your keyframes for the hero shots.
Try it free, link below. Repost & comment for 200 extra credits!
New in Claude Code: /checkup
Run /checkup to:
1. Clean up unused skills/MCPs/plugins and save context
2. Dedup your local CLAUDE.md against the checked in CLAUDE.md
3. Break up root CLAUDE.md into nested CLAUDE.md's + skills
4. Turn off slow hooks
5. Update your Claude Code to the latest version
6. Enable auto mode by default
7. Pre-approve frequently denied read-only commands
.. And a few other goodies.
/checkup confirms with you before making any changes. Enjoy!
Anime.js 4.5 is out and it's a fun one:
Introducing the @threejs adapter ð
- Up to 50% less code for 3D animations
- CSS transform-like API for 3D objects (rotate, skewâŠ)
- Simpler material color animations
- Easy instanced mesh animations
- Stagger 3D
And so much more! â¬ïž
As engineering, product, design, DS, etc. melt into a new kind of role, I was reflecting on what roles might look like in the future. For example, when I look at the Claude Code team I see what I think is five archetypes:
1. Prototyper: comes up with brand new ideas; churns out many ideas, most of which don't ship
2. Builder: quickly turns a prototype/idea into production-grade product/infra
3. Sweeper: cleans up the UI, simplifies the code and system, unships, optimizes performance
4. Grower: takes a product that has been built and iterates on it to improve Product-Market Fit
5. Maintainer: owns a mature system to make it secure, reliable, fast, and efficient as it scales
Many people span across 2 roles, and sometimes 3 roles. I also notice that these roles are not really tied to job function -- eg. across Anthropic, some designers match category 1, some 2, some 3; same for engineers, PM, DS.
A healthy team needs a mix of these, depending on the product:
- A product that is new and pre-PMF needs people that are strong at 1+2+3
- A product that is growing and has found PMF needs 2+3+4 and some 5
- A product that has strong PMF needs 3+4+5 and some 2
Maybe product roles of the future will look more like this, and less like the domain-specific roles of today?
To ensure coding agents live up to our design standards, we built a system with a skill, linters, evals, and an updating loop.
Learn how we did it and how to build your own â
https://t.co/bOyUf9NmhA
the part you can't fake is that jobs actually loved the thing he was selling. you could almost feel the fights, the late nights, the times he forced the team to redo it until it was right. every keynote felt like an explorer coming home to show his town what he found.
one thing thatâs interesting is that todayâs tech keynotes are all derivative of the way steve jobs did his.
but most people (let alone tech people!) donât have the same stage presence and oration skills, so they can feel weirdly uncomfy.
Arbor: Control 3D Generation with Explicit Geometry
Text-to-3D makes plausible assets, but spatial control is still hard. Arbor adds typed 3D constraint: hull, avoidance, and touch.
Paper w/ @markb_boss@AjlEngelhardt @Simondonne @CG_Tuebingen Intern @StabilityAI
More ð